A visual interaction cue framework from video game environments for augmented reality KR Dillman, TTH Mok, A Tang, L Oehlberg, A Mitchell Proceedings of the 2018 CHI conference on human factors in computing systems …, 2018 | 68 | 2018 |
Elevating communication, collaboration, and shared experiences in mobile video through drones B Jones, K Dillman, R Tang, A Tang, E Sharlin, L Oehlberg, ... Proceedings of the 2016 ACM Conference on Designing Interactive Systems …, 2016 | 64 | 2016 |
Onespace: shared visual scenes for active freeplay M Cohen, KR Dillman, H MacLeod, S Hunter, A Tang Proceedings of the SIGCHI Conference on Human Factors in Computing Systems …, 2014 | 28 | 2014 |
Designing an immersive and entertaining pervasive gameplay experience with spheros as game and interface elements B Jones, K Dillman, S Aghel Manesh, E Sharlin, A Tang Proceedings of the first ACM SIGCHI annual symposium on Computer-human …, 2014 | 8 | 2014 |
Towards Next-Generation Remote Physiotherapy with Videoconferencing Tools K Dillman, A Tang | 4 | 2015 |
Towards next-generation remote physiotherapy with videoconferencing tools A Tang, K Dillman | 2 | 2013 |
Towards At-Home Physiotherapy: Next Generation Teleconferencing and Surface Based Interventions K Dillman, R Tang, A Tang SURFNET/Designing Digital Surface Applications. NSERC Surfnet, University of …, 2016 | 1 | 2016 |
Body as a Workspace: Design for Remote Physiotherapy KR Dillman, A Tang University of Calgary, prism. ucalgary. ca, 2015 | 1 | 2015 |
A visual interaction cue framework from video game environments for augmented reality.(2018) KR DILLMAN, TTH MOK, A TANG, L OEHLBERG, A MITCHELL CHI 18, 21-26, 0 | | |
Designing an immersive and entertaining pervasive gameplay experience with spheros as game and interface elements.(2014) B JONES, K DILLMAN, SA MANESH, E SHARLIN, A TANG CHI PLAY 14, 19-22, 0 | | |
Exploring Physiotherapy with OneSpace K Dillman | | |
Depth and Shared Space as Resources in Physical Telerehabilitation K Dillman | | |