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Minhua Ma
Minhua Ma
Professor of Games Technology, University of Oxford
Verified email at psych.ox.ac.uk
Title
Cited by
Cited by
Year
Serious games and edutainment applications
M Ma, A Oikonomou, L Jain
Springer, 2011
2392011
Effectiveness of immersive virtual reality in surgical training—a randomized control trial
Y Pulijala, M Ma, M Pears, D Peebles, A Ayoub
Journal of Oral and Maxillofacial Surgery 76 (5), 1065-1072, 2018
2332018
Serious games for movement therapy after stroke
M Ma, K Bechkoum
2008 IEEE international conference on systems, man and cybernetics, 1872-1877, 2008
1882008
A review of augmented reality applications for history education and heritage visualisation
J Challenor, M Ma
Multimodal Technologies and Interaction 3 (2), 39, 2019
1522019
Virtual reality and serious games in healthcare
M Ma, H Zheng
Advanced computational intelligence paradigms in healthcare 6. Virtual …, 2011
1452011
Augmented reality and gamification in heritage museums
R Hammady, M Ma, N Temple
Serious Games: Second Joint International Conference, JCSG 2016, Brisbane …, 2016
1292016
A review of serious games for children with autism spectrum disorders (ASD)
HM Zakari, M Ma, D Simmons
Serious Games Development and Applications: 5th International Conference …, 2014
1282014
Virtual, augmented reality and serious games for healthcare 1
M Ma, LC Jain, P Anderson
Springer, 2014
1232014
Virtual reality and 3D animation in forensic visualization
M Ma, H Zheng, H Lallie
Journal of forensic sciences 55 (5), 1227-1231, 2010
1072010
Adaptive virtual reality games for rehabilitation of motor disorders
M Ma, M McNeill, D Charles, S McDonough, J Crosbie, L Oliver, ...
Universal Access in Human-Computer Interaction. Ambient Interaction: 4th …, 2007
1052007
An innovative virtual reality training tool for orthognathic surgery
Y Pulijala, M Ma, M Pears, D Peebles, A Ayoub
International journal of oral and maxillofacial surgery 47 (9), 1199-1205, 2018
932018
Design and development of a spatial mixed reality touring guide to the Egyptian museum
R Hammady, M Ma, C Strathern, M Mohamad
Multimedia Tools and Applications 79 (5), 3465-3494, 2020
912020
Future trends of virtual, augmented reality, and games for health
M Ma, LC Jain, P Anderson
Virtual, augmented reality and serious games for healthcare 1, 1-6, 2014
732014
Automatic conversion of natural language to 3D animation
M Ma
University of Ulster, 2006
672006
Prosocial video game as an intimate partner violence prevention tool among youth: A randomised controlled trial
D Boduszek, A Debowska, AD Jones, M Ma, D Smith, D Willmott, ...
Computers in Human Behavior 93, 260-266, 2019
592019
A comparison of animated versus static images in an instructional multimedia presentation
CJ Daly, JM Bulloch, M Ma, D Aidulis
Advances in physiology education 40 (2), 201-205, 2016
582016
User experience of markerless augmented reality applications in cultural heritage museums:‘museumeye’as a case study
R Hammady, M Ma, A Powell
Augmented Reality, Virtual Reality, and Computer Graphics: 5th International …, 2018
562018
Ambient information visualisation and visitors’ technology acceptance of mixed reality in museums
R Hammady, M Ma, C Strathearn
Journal on Computing and Cultural Heritage (JOCCH) 13 (2), 1-22, 2020
542020
Constructionist learning in anatomy education: what anatomy students can learn through serious games development
M Ma, K Bale, P Rea
Serious Games Development and Applications: Third International Conference …, 2012
452012
Designing spatial ui as a solution of the narrow fov of microsoft hololens: Prototype of virtual museum guide
R Hammady, M Ma
Augmented reality and virtual reality: the power of AR and VR for business …, 2019
422019
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