Mireia Usart
Cited by
Cited by
Can serious games contribute to developing and sustaining 21st century skills?
M Romero, M Usart, M Ott
Games and culture 10 (2), 148-177, 2015
Framing the adoption of serious games in formal education
S Arnab, R Berta, J Earp, S De Freitas, M Popescu, M Romero, I Stanescu, ...
Electronic Journal of e-learning 10 (2), pp159‑171-pp159‑171, 2012
Assessing Teacher Digital Competence: the Construction of an Instrument for Measuring the Knowledge of Pre-Service Teachers
JL Lázaro-Cantabrana, M Usart, M Gisbert-Cervera
Journal of New Approaches in Educational Research 8 (1), 2019
Designing a course for stimulating entrepreneurship in higher education through serious games
F Bellotti, R Berta, A De Gloria, E Lavagnino, F Dagnino, M Ott, M Romero, ...
Procedia Computer Science 15, 174-186, 2012
Serious games and the development of an entrepreneurial mindset in higher education engineering students
F Bellotti, R Berta, A De Gloria, E Lavagnino, A Antonaci, F Dagnino, M Ott, ...
Entertainment Computing 5 (4), 357-366, 2014
Learning through playing for or against each other? Promoting collaborative learning in digital game based learning
M Romero, M Usart, M Ott, J Earp, S de Freitas, S Arnab
A gamified collaborative course in entrepreneurship: Focus on objectives and tools
A Antonaci, FM Dagnino, M Ott, F Bellotti, R Berta, A De Gloria, ...
Computers in Human Behavior 51, 1276-1283, 2015
Teacher’s digital competence among final year Pedagogy students in Chile and Uruguay
JS Silva, MU Usart, JLLC Lázaro-Cantabrana, J Silva, M Usart, ...
Comunicar. Media Education Research Journal 27 (2), 2019
Validation of a tool for self-evaluating teacher digital competence
M Usart Rodríguez, JL Lazaro Cantabrana, M Gisbert Cervera
Educación XX1: revista de la Facultad de Educación, 2021
Serious games integration in an entrepreneurship massive online open course (MOOC)
M Romero, M Usart
Serious Games Development and Applications: 4th International Conference …, 2013
Competencia digital docente en estudiantes de último año de Pedagogía de Chile y Uruguay
JE Silva Quiroz, M Usart Rodríguez, JL Lázaro Cantabrana
Comunicar: revista científica iberoamericana de comunicación y educación, 2019
Serious games for serious learning using SG for business, management and defence education
MM Popescu, M Romero, M Usart
International Journal of Computer Science Research and Application 3 (1), 5-15, 2013
Hot issues in game enhanced learning: the GEL viewpoint
S de Freitas, J Earp, M Ott, K Kiili, M Ney, M Popescu, M Romero, M Usart, ...
Procedia Computer Science 15, 25-31, 2012
The temporal perspective in higher education learners: Comparisons between online and onsite learning
M Romero, M Usart
European Journal of Open, Distance and e-Learning 17 (1), 190-209, 2014
La competencia digital de los docentes de los conservatorios. Estudio de autopercepción en España
RFP Martín, M Usart, MJU Carnicero
Revista electrónica de LEEME, 24-41, 2019
An overview of teacher training programs in educational robotics: characteristics, best practices and recommendations
D Schina, V Esteve, M Usart
Education and Information Technologies, 2020
Developing serious games: from face-to-face to a computer-based modality
A Padrós, M Romero, M Usart
Elearning Papers 25 (201), 1, 2011
Supporting human capital development with serious games: An analysis of three experiences
J Earp, M Ott, M Popescu, M Romero, M Usart
Computers in Human Behavior 30, 715-720, 2014
Impact of the feeling of knowledge explicitness in the learners’ participation and performance in a collaborative game based learning activity
M Usart, M Romero, E Almirall
Serious Games Development and Applications: Second International Conference …, 2011
Using serious games in adult education serious business for serious people-the MetaVals game case study
M Popescu, M Romero, M Usart
ICVL 2012-7th International Conference on Virtual Learning, 125-134, 2012
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