WANG Xiaohui, Vincent
Title
Cited by
Cited by
Year
Video game acceptance: a meta-analysis of the extended technology acceptance model
X Wang, DHL Goh
Cyberpsychology, Behavior, and Social Networking 20 (11), 662-671, 2017
242017
Nature and diffusion of gynecologic cancer–related misinformation on social media: Analysis of tweets
L Chen, X Wang, TQ Peng
Journal of Medical Internet Research 20 (10), e11515, 2018
192018
What makes cancer information viral on social media?
X Wang, L Chen, J Shi, TQ Peng
Computers in Human Behavior 93, 149-156, 2019
182019
An examination of users’ influence in online HIV/AIDS communities
X Wang, J Shi, L Chen, TQ Peng
Cyberpsychology, Behavior, and Social Networking 19 (5), 314-320, 2016
112016
An agenda for open science in communication
T Dienlin, N Johannes, ND Bowman, PK Masur, S Engesser, AS Kümpel, ...
Journal of Communication, 2020
102020
Understanding interactions in virtual HIV communities: a social network analysis approach
J Shi, X Wang, TQ Peng, L Chen
AIDS care 29 (2), 239-243, 2017
82017
Player acceptance of human computation games: an aesthetic perspective
X Wang, DHL Goh, EP Lim, AWL Vu
International Conference on Asian Digital Libraries, 233-242, 2014
72014
Online Health Information Seeking: A Review and Meta-Analysis
X Wang, J Shi, H Kong
Health Communication, 1-13, 2020
62020
Examining the effectiveness of gamification in human computation
X Wang, DHL Goh, EP Lim, AWL Vu, AYK Chua
International Journal of Human–Computer Interaction 33 (10), 813-821, 2017
62017
Understanding the determinants of human computation game acceptance
X Wang, DHL Goh, EP Lim, AWL Vu
Online Information Review, 2016
52016
Viral misinformation and echo chambers: the diffusion of rumors about genetically modified organisms on social media
X Wang, Y Song
Internet Research, 2020
22020
Understanding Continuance Intention toward Crowdsourcing Games: A Longitudinal Investigation
X Wang, DHL Goh, EP Lim
International Journal of Human–Computer Interaction, 1-10, 2020
22020
Aesthetic experience and acceptance of human computation games
X Wang, DHL Goh, EP Lim, AWL Vu
International Conference on Asian Digital Libraries, 264-273, 2015
22015
The paradox of technology innovativeness and risk perceptions–A profile of Asian smartphone users
X Wang, KM Lee
Telematics and Informatics, 101415, 2020
12020
Cancer-Prevention Messages on Chinese Social Media: A Content Analysis Grounded in the Extended Parallel Process Model and Attribution Theory Model and Attribution Theory
J Shi, X Wang, TQ Peng, L Chen
International Journal of Communication 13, 18, 2019
12019
Determinants of human computation game acceptance
X Wang
Proceedings of the 2015 Annual Symposium on Computer-Human Interaction in …, 2015
12015
Online social support for intimate partner violence victims in China: quantitative and automatic content analysis
TH Chu, Y Su, H Kong, J Shi, X Wang
Violence against women, 1077801220911452, 2020
2020
Components of game experience: An automatic text analysis of online reviews
X Wang, DHL Goh
Entertainment Computing 33, 100338, 2020
2020
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