Christian Sebastian Loh
Christian Sebastian Loh
Professor (Full), Southern Illinois University; Director, Virtual Environment Lab (V-Lab)
Verified email at - Homepage
Cited by
Cited by
Serious Games Analytics: Methodologies for performance measurement, assessment, and improvement
CS Loh, Y Sheng, D Ifenthaler, [ Eds.]
Switzerland: Springer International Publishing, 2015
Usability and instructional design heuristics for e-learning evaluation
TC Reeves, L Benson, D Elliott, M Grant, D Holschuh, B Kim, H Kim, ...
ED-MEDIA 2002: World Conference on Educational Multimedia, Hypermedia and …, 2002
Serious Games Analytics: Theoretical framework
CS Loh, Y Sheng, D Ifenthaler
Serious Games Analytics: Methodologies for Performance Measurement …, 2015
Audial engagement: Effects of game sound on learner engagement in digital game-based learning environments
JH Byun, CS Loh
Computers in Human Behavior 46, 129-138, 2015
Information trails: In-process assessment of game-based learning
CS Loh
Assessment in game-based learning: Foundations, innovations, and …, 2012
Once upon a game: Rediscovering the roots of games in education
L Botturi, CS Loh
Games: Purpose and potential in education, 1-22, 2008
Measuring the (dis-) similarity between expert and novice behaviors as serious games analytics
CS Loh, Y Sheng
Education and Information Technologies 20 (1), 5-19, 2015
Assessing what players learned in serious games: In situ data collection, Information Trails, and quantitative analysis
CS Loh, A Anantachai, J Byun, J Lenox
10th International Conference on Computer Games: AI, Animation, Mobile …, 2007
Designing online games assessment as "Information Trails"
CS Loh
Games and Simulation in Online Learning: Research and Development Frameworks …, 2007
Maximum Similarity Index (MSI): A metric to differentiate the performance of novices vs. multiple-experts in serious games
CS Loh, Y Sheng
Computers in Human Behavior 39, 322-330, 2014
Integrating serious games in higher education programs
B Younis, CS Loh
Academic Colloquium 2010: Building Partnership in Teaching Excellence (July …, 2010
Modding Neverwinter Nights into serious games
CS Loh, JH Byun
Digital Simulations for Improving Education: Learning Through Artificial …, 2009
Predicting expert–novice performance as serious games analytics with objective-oriented and navigational action sequences
CS Loh, Y Sheng, IH Li
Computers in Human Behavior 49, 147-155, 2015
Measuring expert-performance for Serious Games Analytics: From data to insights
CS Loh, Y Sheng
Serious Games Analytics: Methodologies for Performance Measurement …, 2015
Researching and developing serious games as interactive learning instructions
CS Loh
International Journal of Gaming and Computer-Mediated Simulations (IJGCMS) 1 …, 2009
Comparison of similarity measures to differentiate players’ actions and decision-making profiles in Serious Games Analytics
CS Loh, IH Li, Y Sheng
Computers in Human Behavior 64, 562-574, 2016
Improving the Impact and Return of Investment of Game-Based Learning
CS Loh
International Journal of Virtual and Personal Learning Environments 4 (1), 1-15, 2013
Using in situ data collection to improve the impact and return of investment of game-based learning
CS Loh
ICEM-SIIE 2011 - the 61st International Council for Educational Media (ICEM …, 2011
“What’s in a Web site” – Students’ perception
CS Loh, MD Williams
Journal of Research on Technology in Education 34 (3), 351-363, 2002
Learning tools for knowledge nomads: Using Personal Digital Assistants (PDAs) in Web-based learning environments
CS Loh
Educational Technology 41 (6), 5-14, 2001
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