Kevin McGee
TitleCited byYear
NetEffect: a network architecture for large-scale multi-user virtual worlds
TK Das, G Singh, A Mitchell, PS Kumar, K McGee
Proceedings of the ACM symposium on Virtual reality software and technology …, 1997
1271997
Gifting technologies
K McGee, J Skågeby
First Monday, 2005
532005
Enactive Cognitive Science. Part 1: History and Research Themes
K McGee
Constructivist Foundations 1 (1), 19-34, 2005
51*2005
NoteVideo: facilitating navigation of blackboard-style lecture videos
TJKP Monserrat, S Zhao, K McGee, AV Pandey
Proceedings of the SIGCHI conference on human factors in computing systems …, 2013
462013
The role of intersubjectivity in animal and human cooperation
P Gärdenfors
Biological Theory 3 (1), 51-62, 2008
31*2008
Enactive cognitive science. Part 2: Methods, insights, and potential
K McGee
Constructivist Foundations 1 (2), 73-82, 2006
282006
Developing social virtual worlds using NetEffect
TK Das, G Singh, A Mitchell, PS Kumar, K McGee
Proceedings of IEEE 6th Workshop on Enabling Technologies: Infrastructure …, 1997
281997
Real-time team-mate AI in games: A definition, survey, & critique
K McGee, AT Abraham
proceedings of the Fifth International Conference on the Foundations of …, 2010
262010
Neither individualistic, nor interactionist
E Di Paolo, H De Jaegher
Embodiment, enaction, and culture: Investigating the constitution of the …, 2017
252017
AI for dynamic team-mate adaptation in games
AT Abraham, K McGee
Proceedings of the 2010 IEEE Conference on Computational Intelligence and …, 2010
242010
Limits of rereadability in procedural interactive stories
A Mitchell, K McGee
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems …, 2011
212011
Are artificial team-mates scapegoats in computer games
TR Merritt, KB Tan, C Ong, A Thomas, TL Chuah, K McGee
Proceedings of the ACM 2011 conference on Computer supported cooperative …, 2011
202011
Patterns and computer game design innovation
K McGee
Proceedings of the 4th Australasian conference on Interactive entertainment, 16, 2007
192007
Choosing human team-mates: perceived identity as a moderator of player preference and enjoyment
T Merritt, K McGee, TL Chuah, C Ong
Proceedings of the 6th International Conference on Foundations of Digital …, 2011
172011
Did you notice? artificial team-mates take risks for players
T Merritt, C Ong, TL Chuah, K McGee
International Workshop on Intelligent Virtual Agents, 338-349, 2011
152011
Reading again for the first time: a model of rereading in interactive stories
A Mitchell, K McGee
International Conference on Interactive Digital Storytelling, 202-213, 2012
142012
Visual programming with analogical representations: Inspirations from a semiotic analysis of comics
M Kindborg, K McGee
Journal of Visual Languages & Computing 18 (2), 99-125, 2007
142007
Comic strip programs: Beyond graphical rewrite rules
M Kindborg, K McGee
Proc. of VCL 5, 2005
142005
Contact expressions for touching technologies
K McGee, A Harup
Computational Semiotics for Games and New Media, 68-76, 2003
132003
Protecting artificial team-mates: more seems like less
T Merritt, K McGee
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems …, 2012
122012
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Articles 1–20