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Michela Ott
Michela Ott
ITD-CNR Institute for Educational Technology National Research Council Italy
Verified email at itd.cnr.it - Homepage
Title
Cited by
Cited by
Year
A literature review on immersive virtual reality in education: state of the art and perspectives
L Freina, M Ott
The international scientific conference elearning and software for education …, 2015
14052015
An update to the systematic literature review of empirical evidence of the impacts and outcomes of computer games and serious games
EA Boyle, T Hainey, TM Connolly, G Gray, J Earp, M Ott, T Lim, M Ninaus, ...
Computers & Education 94, 178-192, 2016
14012016
Gamification and Education: a Literature Review
I Caponetto, J Earp, M Ott
ECGBL 2014 - The 8th European Conference on Games-Based Learning, 50-57, 2014
6802014
Can serious games contribute to developing and sustaining 21st century skills?
M Romero, M Usart, M Ott
Games and culture 10 (2), 148-177, 2015
3332015
Developing strategic and reasoning abilities with computer games at primary school level
RM Bottino, L Ferlino, M Ott, M Tavella
Computers & Education 49 (4), 1272-1286, 2007
3122007
Towards a new era for Cultural Heritage Education: Discussing the role of ICT
M Ott, F Pozzi
Computers in Human Behavior 27 (4), 1365-1371, 2011
2512011
Lessico elementare: dati statistici sull'italiano scritto e letto dai bambini delle elementari
L Marconi
Zanichelli, 1994
2191994
Lessico elementare: dati statistici sull'italiano scritto e letto dai bambini delle elementari
L Marconi
Zanichelli, 1994
2171994
Designing a course for stimulating entrepreneurship in higher education through serious games
F Bellotti, R Berta, A De Gloria, E Lavagnino, F Dagnino, M Ott, M Romero, ...
Procedia Computer Science 15, 174-186, 2012
1542012
Digital games as creativity enablers for children
M Ott, F Pozzi
Behaviour & Information Technology 31 (10), 1011-1019, 2012
1522012
Serious games and the development of an entrepreneurial mindset in higher education engineering students
F Bellotti, R Berta, A De Gloria, E Lavagnino, A Antonaci, F Dagnino, M Ott, ...
Entertainment Computing 5 (4), 357-366, 2014
1432014
Mind games, reasoning skills, and the primary school curriculum
RM Bottino, M Ott
Learning Media and Technology 31 (4), 359, 2006
1322006
Designing serious games for education: from pedagogical principles to game mechanisms
F Bellotti, M Ott, S Arnab, R Berta, S de Freitas, K Kiili, A De Gloria
Proceedings of the 5th European Conference on Games Based Learning, 26-34, 2011
1272011
Learning through playing for or against each other? Promoting collaborative learning in digital game based learning
M Ott, JR Earp, M Usart, M Romero
Proceedings of the 20th European Conference on Information Systems, 2012
126*2012
Scaffolding Pedagogical Planning and the Design of Learning Activities: An On-Line System
RM Bottino, M Ott, M Tavella
Governance, Communication, and Innovation in a Knowledge Intensive Society d …, 2011
124*2011
A gamified collaborative course in entrepreneurship: Focus on objectives and tools
A Antonaci, FM Dagnino, M Ott, F Bellotti, R Berta, A De Gloria, ...
Computers in Human Behavior 51, 1276-1283, 2015
1002015
A gamified short course for promoting entrepreneurship among ICT engineering students
F Bellotti, R Berta, A De Gloria, E Lavagnino, A Antonaci, FM Dagnino, ...
2013 IEEE 13th International Conference on Advanced Learning Technologies, 31-32, 2013
982013
Not Just for Children: Game-Based Learning for Older Adults
N Charlier, M Ott, B Remmele, N Whitton
6th European Conference on Games Based Learning, Cork, Ireland, 102-108, 2012
922012
Intangible cultural heritage and new technologies: challenges and opportunities for cultural preservation and development
M Alivizatou-Barakou, A Kitsikidis, F Tsalakanidou, K Dimitropoulos, ...
Mixed reality and gamification for cultural heritage, 129-158, 2017
872017
Capturing the Intangible: An Introduction to the i-Treasures Project
L Kosmas Dimitropoulos, Sotiris Manitsaris, Filareti Tsalakanidou, Spiros ...
77*
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