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Michela Ott
Michela Ott
ITD-CNR Institute for Educational Technology National Research Council Italy
Verified email at itd.cnr.it - Homepage
Title
Cited by
Cited by
Year
A literature review on immersive virtual reality in education: state of the art and perspectives
L Freina, M Ott
The international scientific conference elearning and software for education …, 2015
15172015
An update to the systematic literature review of empirical evidence of the impacts and outcomes of computer games and serious games
EA Boyle, T Hainey, TM Connolly, G Gray, J Earp, M Ott, T Lim, M Ninaus, ...
Computers & Education 94, 178-192, 2016
14572016
Gamification and Education: a Literature Review
I Caponetto, J Earp, M Ott
ECGBL 2014 - The 8th European Conference on Games-Based Learning, 50-57, 2014
7352014
Can serious games contribute to developing and sustaining 21st century skills?
M Romero, M Usart, M Ott
Games and culture 10 (2), 148-177, 2015
3522015
Developing strategic and reasoning abilities with computer games at primary school level
RM Bottino, L Ferlino, M Ott, M Tavella
Computers & Education 49 (4), 1272-1286, 2007
3252007
Towards a new era for Cultural Heritage Education: Discussing the role of ICT
M Ott, F Pozzi
Computers in Human Behavior 27 (4), 1365-1371, 2011
2702011
Lessico elementare: dati statistici sull'italiano scritto e letto dai bambini delle elementari
L Marconi
Zanichelli, 1994
2261994
Lessico elementare: dati statistici sull'italiano scritto e letto dai bambini delle elementari
L Marconi
Zanichelli, 1994
2241994
Digital games as creativity enablers for children
M Ott, F Pozzi
Behaviour & Information Technology 31 (10), 1011-1019, 2012
1682012
Designing a course for stimulating entrepreneurship in higher education through serious games
F Bellotti, R Berta, A De Gloria, E Lavagnino, F Dagnino, M Ott, M Romero, ...
Procedia Computer Science 15, 174-186, 2012
1622012
Serious games and the development of an entrepreneurial mindset in higher education engineering students
F Bellotti, R Berta, A De Gloria, E Lavagnino, A Antonaci, F Dagnino, M Ott, ...
Entertainment Computing 5 (4), 357-366, 2014
1532014
Mind games, reasoning skills, and the primary school curriculum
RM Bottino, M Ott
Learning Media and Technology 31 (4), 359, 2006
1402006
Designing serious games for education: from pedagogical principles to game mechanisms
F Bellotti, M Ott, S Arnab, R Berta, S de Freitas, K Kiili, A De Gloria
Proceedings of the 5th European Conference on Games Based Learning, 26-34, 2011
1332011
Scaffolding Pedagogical Planning and the Design of Learning Activities: An On-Line System
RM Bottino, M Ott, M Tavella
Governance, Communication, and Innovation in a Knowledge Intensive Society d …, 2011
126*2011
Learning through playing for or against each other? Promoting collaborative learning in digital game based learning
M Ott, JR Earp, M Usart, M Romero
Proceedings of the 20th European Conference on Information Systems, 2012
125*2012
A gamified collaborative course in entrepreneurship: Focus on objectives and tools
A Antonaci, FM Dagnino, M Ott, F Bellotti, R Berta, A De Gloria, ...
Computers in Human Behavior 51, 1276-1283, 2015
1032015
A gamified short course for promoting entrepreneurship among ICT engineering students
F Bellotti, R Berta, A De Gloria, E Lavagnino, A Antonaci, FM Dagnino, ...
2013 IEEE 13th International Conference on Advanced Learning Technologies, 31-32, 2013
1022013
Intangible cultural heritage and new technologies: challenges and opportunities for cultural preservation and development
M Alivizatou-Barakou, A Kitsikidis, F Tsalakanidou, K Dimitropoulos, ...
Mixed reality and gamification for cultural heritage, 129-158, 2017
1002017
Not Just for Children: Game-Based Learning for Older Adults
N Charlier, M Ott, B Remmele, N Whitton
6th European Conference on Games Based Learning, Cork, Ireland, 102-108, 2012
992012
A contribution to the understanding of what makes young students genuinely engaged in computer-based learning tasks
M Ott, M Tavella
Procedia-Social and Behavioral Sciences 1 (1), 184-188, 2009
812009
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