The Non-Player Character – Exploring the believability of NPC presentation and behavior H Warpefelt Department of Computer and Systems Sciences, Stockholm University, 2016 | 98 | 2016 |
A model of non-player character believability H Warpefelt, H Verhagen Journal of Gaming & Virtual Worlds 9 (1), 39-53, 2017 | 45 | 2017 |
Towards an updated typology of non-player character roles H Warpefelt, H Verhagen Proceedings of the international conference on game and entertainment …, 2015 | 30 | 2015 |
Analyzing the believability of game character behavior using the Game Agent Matrix. H Warpefelt, M Johansson, H Verhagen DiGRA Conference, 1-11, 2013 | 28 | 2013 |
Cues and insinuations: Indicating affordances of non-player character using visual indicators. H Warpefelt DiGRA Conference, 2015 | 19 | 2015 |
Analyzing the social dynamics of non-player characters M Johansson, B Strååt, H Warpefelt, H Verhagen International Simulation and Gaming Association Conference, 173-187, 2013 | 14 | 2013 |
Probing user opinions in an indirect way: an aspect based sentiment analysis of game reviews B Strååt, H Verhagen, H Warpefelt Proceedings of the 21st International Academic Mindtrek Conference, 1-7, 2017 | 13 | 2017 |
Breaking immersion by creating social unbelievabilty H Warpefelt, B Strååt Proceedings of AISB 2013 Convention. Social Coordination: Principles …, 2013 | 11 | 2013 |
A typology of non-player characters H Warpefelt, H Verhagen First Joint International Conference of DiGRA and FDG, 2016 | 10 | 2016 |
Evaluating game heuristics for measuring player experience B Strååt, M Johansson, H Warpefelt The 14th International Conference on Intelligent Games and Simulations 2013 …, 2013 | 8 | 2013 |
A method for comparing NPC social ability H Warpefelt, B Strååt Computer Games and Allied Technologies 2012, 2012 | 8 | 2012 |
Applying the Two-Factor-Theory to the PLAY Heuristics. B Strååt, H Warpefelt DiGRA Conference, 2015 | 7 | 2015 |
Mind the gap: Exploring the social capability of non-player characters H Warpefelt | 6 | 2013 |
Micro-level examination of games using Indicator Analysis H Warpefelt Proceedings of the 15th International Conference on the Foundations of …, 2020 | 5 | 2020 |
The Non-Player Character: Exploring the believability of NPC presentation and behavior (Doctoral dissertation, Department of Computer and Systems Sciences, Stockholm University) H Warpefelt | 5 | 2016 |
The case for naive and low-fidelity narrative generation H Warpefelt Games and Narrative: Theory and Practice, 91-102, 2022 | 4 | 2022 |
Anti-heuristics for maintaining immersion through believable non-player characters H Warpefelt, B Strååt Foundations of Digital Games (FdG 2013), 2013 | 4 | 2013 |
Evaluating the believability of agents in virtual worlds H Warpfelt ACAI, 2013 | 3 | 2013 |
An Examination of the Hidden Judging Criteria in the Generative Design in Minecraft Competition JB Hervé, C Salge, H Warpefelt IEEE Transactions on Games, 2023 | 1 | 2023 |
Guest Editorial Special Issue on User Experience of AI in Games H Warpefelt, C Salge, MP Eladhari, MS El-Nasr, J Zhu IEEE Transactions on Games 14 (4), 539-542, 2022 | 1 | 2022 |