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Martijn J. L. Kors
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A Breathtaking Journey. On the Design of an Empathy-Arousing Mixed-Reality Game
MJL Kors, G Ferri, ED van der Spek, C Ketel, BAM Schouten
Proceedings of the 2016 Annual Symposium on Computer-Human Interaction in …, 2016
932016
The Case of This War of Mine: A Production Studies Perspective on Moral Game Design
S De Smale, MJL Kors, AM Sandovar
Games and Culture 14 (4), 387-409, 2019
612019
A Foundation for the Persuasive Gameplay Experience
M Kors, E D Van Der Spek, B Schouten
International Conference on the Foundations of Digital Games, 2015
362015
You; the Observer, Partaker or Victim. Delineating Three Perspectives to Empathic Engagement in Persuasive Games using Immersive Technologies.
MJL Kors, ED Van der Spek, G Ferri, BAM Schouten
Proceedings of the 2018 annual symposium on computer-human interaction in …, 2018
172018
The curious case of the transdiegetic cow, or a mission to foster other-oriented empathy through virtual reality
MJL Kors, ED Van Der Spek, JA Bopp, K Millenaar, RL Van Teutem, ...
Proceedings of the 2020 CHI conference on human factors in computing systems …, 2020
92020
Towards design strategies for the persuasive gameplay experience
M Kors
Proceedings of the 2015 Annual Symposium on Computer-Human Interaction in …, 2015
42015
Shaping attitudes across realities. exploring strategies for the design of persuasive virtual, augmented and mixed reality games
MJL Kors, K Millenaar, ED Spek, G Ferri, BAM Schouten, T Marsh
International Conference on Entertainment Computing, 497-501, 2017
22017
6. A Breathtaking Journey. Appealing to Empathy in a Persuasive Mixed-Reality Game
M Kors, G Ferri, ED van der Spek, C Ketel, B Schouten
Persuasive Gaming in Context, 95, 2021
12021
Arguing on the holodeck. Designing immersive interactive entertainment with persuasive intent
MJL Kors, K Millenaar, ED Van der Spek, G Ferri, B Schouten, ...
Extended Abstracts Publication of the Annual Symposium on Computer-Human …, 2017
12017
Occasionally a dull moment: designing for introspection and retrospection in persuasive games
MJL Kors, G Ferri, BAM Schouten
DiGRA/FDG’16: Proceedings of the 2016 Playing With History Workshop, 42-46, 2016
12016
Shaping Attitudes Across Realities: Design Research at the Crossroads of Persuasive Games, Empathy, and Immersion
MJL Kors
2022
1. Persuasive Gaming: From Theory-Based Design to Validation and Back. An Introduction
T de la Hera, J Jansz, R Jacobs, B Schouten, J Raessens, M Kors
Persuasive Gaming in Context, 7, 2021
2021
Arguing on the holodeck
MJL Kors, K Millenaar, ED Van Der Spek, G Ferri, B Schouten, ...
Hogeschool van Amsterdam, 2017
2017
Introduction to Part II
JFT Schoute
Scenario Studies for the Rural Environment: Selected and edited Proceedings …, 2012
2012
Part I The Study of Persuasion Through Digital Games
T de la Hera, J Jansz, R Jacobs, B Schouten, J Raessens, M Kors
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Articles 1–15