Follow
Ken Pfeuffer
Ken Pfeuffer
Assistant Professor, Aarhus University
Verified email at cs.au.dk - Homepage
Title
Cited by
Cited by
Year
Pursuit calibration: Making gaze calibration less tedious and more flexible
K Pfeuffer, M Vidal, J Turner, A Bulling, H Gellersen
Proceedings of the 26th annual ACM symposium on User interface software and …, 2013
1562013
Gaze+ pinch interaction in virtual reality
K Pfeuffer, B Mayer, D Mardanbegi, H Gellersen
Proceedings of the 5th symposium on spatial user interaction, 99-108, 2017
992017
Gaze-touch: combining gaze with multi-touch for interaction on the same surface
K Pfeuffer, J Alexander, MK Chong, H Gellersen
Proceedings of the 27th annual ACM symposium on User interface software and …, 2014
952014
Behavioural biometrics in vr: Identifying people from body motion and relations in virtual reality
K Pfeuffer, MJ Geiger, S Prange, L Mecke, D Buschek, F Alt
Proceedings of the 2019 CHI Conference on Human Factors in Computing Systems …, 2019
802019
Gaze-shifting: Direct-indirect input with pen and touch modulated by gaze
K Pfeuffer, J Alexander, MK Chong, Y Zhang, H Gellersen
Proceedings of the 28th Annual ACM Symposium on User Interface Software …, 2015
632015
Look together: using gaze for assisting co-located collaborative search
Y Zhang, K Pfeuffer, MK Chong, J Alexander, A Bulling, H Gellersen
Personal and Ubiquitous Computing 21 (1), 173-186, 2017
572017
Pursuits: eye-based interaction with moving targets
M Vidal, K Pfeuffer, A Bulling, HW Gellersen
CHI'13 Extended Abstracts on Human Factors in Computing Systems, 3147-3150, 2013
522013
Gaze and touch interaction on tablets
K Pfeuffer, H Gellersen
Proceedings of the 29th Annual Symposium on User Interface Software and …, 2016
472016
Thumb+ Pen Interaction on Tablets.
K Pfeuffer, K Hinckley, M Pahud, B Buxton
CHI, 3254-3266, 2017
452017
Partially-indirect bimanual input with gaze, pen, and touch for pan, zoom, and ink interaction
K Pfeuffer, J Alexander, H Gellersen
Proceedings of the 2016 CHI Conference on Human Factors in Computing Systems …, 2016
252016
Eyeseethrough: Unifying tool selection and application in virtual environments
D Mardanbegi, B Mayer, K Pfeuffer, S Jalaliniya, H Gellersen, A Perzl
2019 IEEE Conference on Virtual Reality and 3D User Interfaces (VR), 474-483, 2019
232019
GazeArchers: Playing with individual and shared attention in a two-player look&shoot tabletop game
K Pfeuffer, J Alexander, H Gellersen
Proceedings of the 15th international conference on mobile and ubiquitous …, 2016
232016
Investigating mid-air pointing interaction for projector phones
C Winkler, K Pfeuffer, E Rukzio
Proceedings of the 2012 ACM international conference on Interactive …, 2012
232012
ARtention: A design space for gaze-adaptive user interfaces in augmented reality
K Pfeuffer, Y Abdrabou, A Esteves, R Rivu, Y Abdelrahman, S Meitner, ...
Computers & Graphics 95, 1-12, 2021
182021
Empirical evaluation of gaze-enhanced menus in virtual reality
K Pfeuffer, L Mecke, S Delgado Rodriguez, M Hassib, H Maier, F Alt
26th ACM symposium on virtual reality software and technology, 1-11, 2020
152020
Stare: gaze-assisted face-to-face communication in augmented reality
R Rivu, Y Abdrabou, K Pfeuffer, A Esteves, S Meitner, F Alt
ACM Symposium on Eye Tracking Research and Applications, 1-5, 2020
142020
Analysis and modeling of grid performance on touchscreen mobile devices
K Pfeuffer, Y Li
Proceedings of the 2018 CHI conference on human factors in computing systems …, 2018
122018
Time-and space-efficient eye tracker calibration
H Drewes, K Pfeuffer, F Alt
Proceedings of the 11th ACM Symposium on Eye Tracking Research …, 2019
112019
GazeButton: enhancing buttons with eye gaze interactions
S Rivu, Y Abdrabou, T Mayer, K Pfeuffer, F Alt
Proceedings of the 11th ACM Symposium on Eye Tracking Research …, 2019
102019
Gaze+ touch vs. touch: what’s the trade-off when using gaze to extend touch to remote displays?
K Pfeuffer, J Alexander, H Gellersen
IFIP Conference on Human-Computer Interaction, 349-367, 2015
102015
The system can't perform the operation now. Try again later.
Articles 1–20