Kwan Min LEE
Kwan Min LEE
Korea Foundation Professor in CKS & New Media, Wee Kim Wee School of Communication & Information
Verified email at ntu.edu.sg - Homepage
Title
Cited by
Cited by
Year
Presence, explicated
KM Lee
Communication theory 14 (1), 27-50, 2004
16582004
Does computer-synthesized speech manifest personality? Experimental tests of recognition, similarity-attraction, and consistency-attraction.
C Nass, KM Lee
Journal of experimental psychology: applied 7 (3), 171, 2001
5762001
Can robots manifest personality?: An empirical test of personality recognition, social responses, and social presence in human–robot interaction
KM Lee, W Peng, SA Jin, C Yan
Journal of communication 56 (4), 754-772, 2006
4422006
Are physically embodied social agents better than disembodied social agents?: The effects of physical embodiment, tactile interaction, and people's loneliness in human–robot …
KM Lee, Y Jung, J Kim, SR Kim
International journal of human-computer studies 64 (10), 962-973, 2006
3482006
Does computer-generated speech manifest personality? An experimental test of similarity-attraction
C Nass, KM Lee
Proceedings of the SIGCHI conference on Human Factors in Computing Systems …, 2000
2862000
Designing social presence of social actors in human computer interaction
KM Lee, C Nass
Proceedings of the SIGCHI conference on Human factors in computing systems …, 2003
2742003
University instructors’ acceptance of electronic courseware: An application of the technology acceptance model
N Park, KM Lee, PH Cheong
Journal of computer-mediated communication 13 (1), 163-186, 2007
2482007
Games for a better life: effects of playing Wii games on the well-being of seniors in a long-term care facility
Y Jung, KJ Li, NS Janissa, WLC Gladys, KM Lee
Proceedings of the Sixth Australasian Conference on Interactive …, 2009
2092009
Effects of screen size, viewing angle, and players’ immersion tendencies on game experience
J Hou, Y Nam, W Peng, KM Lee
Computers in Human Behavior 28 (2), 617-623, 2012
2032012
Social-psychological origins of feelings of presence: Creating social presence with machine-generated voices
KM Lee, C Nass
Media Psychology 7 (1), 31-45, 2005
1962005
What Do We Know About Social and Psychological Effects of Computer Games? A Comprehensive Review of the Current Literature.
KM Lee, W Peng
Lawrence Erlbaum Associates Publishers, 2006
1862006
Why presence occurs: Evolutionary psychology, media equation, and presence
KM Lee
Presence: Teleoperators & Virtual Environments 13 (4), 494-505, 2004
1862004
Social networking sites and other media use, acculturation stress, and psychological well-being among East Asian college students in the United States
N Park, H Song, KM Lee
Computers in Human Behavior 36, 138-146, 2014
1622014
Effects of Internet use on college students' political efficacy
KM Lee
Cyberpsychology & Behavior 9 (4), 415-422, 2006
1602006
Can a robot be perceived as a developing creature? Effects of a robot's long‐term cognitive developments on its social presence and people's social responses toward it
KM Lee, N Park, H Song
Human communication research 31 (4), 538-563, 2005
1512005
The multiple source effect and synthesized speech: Doubly-disembodied language as a conceptual framework
KM Lee, C Nass
Human communication research 30 (2), 182-207, 2004
1432004
Understanding the acceptance of teleconferencing systems among employees: An extension of the technology acceptance model
N Park, M Rhoads, J Hou, KM Lee
Computers in Human Behavior 39, 118-127, 2014
1352014
The effects of competition and competitiveness upon intrinsic motivation in exergames
H Song, J Kim, KE Tenzek, KM Lee
Computers in Human Behavior 29 (4), 1702-1708, 2013
1292013
Narrative and Interactivity in Computer Games.
KM Lee, N Park, SA Jin
Lawrence Erlbaum Associates Publishers, 2006
1162006
Effects of physical embodiment on social presence of social robots
Y Jung, KM Lee
Proceedings of PRESENCE, 80-87, 2004
1092004
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