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Dr Mark Lochrie
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Cited by
Year
Sharing the viewing experience through second screens
M Lochrie, P Coulton
Proceedings of the 10th European conference on Interactive tv and video, 199-202, 2012
982012
Rethinking plan A for sustainable HCI
B Knowles, L Blair, P Coulton, M Lochrie
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems …, 2014
712014
Mobile phones as second screen for TV, enabling inter-audience interaction
M Lochrie, P Coulton
Proceedings of the 8th international conference on advances in computer …, 2011
562011
Streetgamez: A moving projector platform for projected street games
M Kljun, K Čopič Pucihar, M Lochrie, P Egglestone
Proceedings of the 2015 Annual Symposium on Computer-Human Interaction in …, 2015
272015
Using drones for art and exergaming
J Scheible, M Funk, KC Pucihar, M Kljun, M Lochrie, P Egglestone, P Skrlj
IEEE Pervasive Computing 16 (1), 48-56, 2017
262017
Tweeting with the telly on!
M Lochrie, P Coulton
2012 IEEE Consumer Communications and Networking Conference (CCNC), 729-731, 2012
252012
Designing seamless mobile augmented reality location based game interfaces
M Lochrie, KC Pucihar, A Gradinar, P Coulton
Proceedings of International Conference on Advances in Mobile Computing …, 2013
242013
UKKO: enriching persuasive location based games with environmental sensor data
A Dickinson, M Lochrie, P Egglestone
Proceedings of the 2015 Annual Symposium on Computer-Human Interaction in …, 2015
202015
Designing mobile augmented reality art applications: addressing the views of the galleries and the artists
P Coulton, R Smith, E Murphy, KČ Pucihar, M Lochrie
Proceedings of the 18th International Academic MindTrek Conference: Media …, 2014
182014
Enabling emergent behaviour in location based games
K Lund, M Lochrie, P Coulton
Proceedings of the 14th International Academic MindTrek Conference …, 2010
142010
User curated augmented reality art exhibitions
P Coulton, E Murphy, KČ Pucihar, R Smith, M Lochrie
Proceedings of the 8th Nordic conference on human-computer interaction: Fun …, 2014
122014
Participatory Game Design to Engage a Digitally Excluded Community.
M Lochrie, P Coulton, A Wilson
DiGRA Conference, 2011
112011
Digital Engagement in a Contemporary Art Gallery: Transforming Audiences
C Harding, S Liggett, M Lochrie
Arts 8 (3), 90, 2019
92019
Co-designing a physical to digital experience for an onboarding and blended learning platform
M Lochrie, G Matthys, A Gradinar, A Dickinson, O Baudouin, P Egglestone
Proceedings of the The 15th International Conference on Interaction Design …, 2016
92016
Barter: a technology strategy for local wealth generation
B Knowles, M Lochrie, P Coulton, J Whittle
IT Professional 16 (3), 28-34, 2014
92014
BARTER: promoting local spending behavior
B Knowles, M Lochrie, P Coulton, J Whittle
CHI'14 Extended Abstracts on Human Factors in Computing Systems, 1933-1938, 2014
92014
Wicked persuasion: a designerly approach
B Knowles, P Coulton, M Lochrie, J Whittle
Persuasive Technology: 9th International Conference, PERSUASIVE 2014, Padua …, 2014
92014
Time-wARpXplorer: creating a playful experience in an urban time warp
M Lochrie, K Copic Pucihar, A Gradinar, P Coulton
Proceedings of Physical and Digital in Games and Play Seminar, Tampere …, 2013
92013
" CheckinDJ" using check-ins to crowdsource music preferences
D Burnett, M Lochrie, P Coulton
Proceeding of the 16th International Academic MindTrek Conference, 51-54, 2012
82012
Creating a playful experience to encourage participation in the meta-narrative of conference discussions
M Lochrie, P Coulton
Proceeding of the 16th International Academic MindTrek Conference, 263-266, 2012
82012
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