Jorge Peña
Cited by
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The priming effects of avatars in virtual settings
J Peña, JT Hancock, NA Merola
Communication Research 36 (6), 838-856, 2009
An analysis of socioemotional and task communication in online multiplayer video games
J Peña, JT Hancock
Communication Research 33 (1), 92-109, 2006
Interpersonal and hyperpersonal dimensions of computer-mediated communication
JB Walther, B Van Der Heide, A Ramirez, JK Burgoon, J Peña
The handbook of the psychology of communication technology, 3-22, 2015
Mobile communication in romantic relationships: Mobile phone use, relational uncertainty, love, commitment, and attachment styles
B Jin, JF Peña
Communication Reports 23 (1), 39-51, 2010
The construction of away messages: A speech act analysis
J Nastri, J Peña, JT Hancock
Journal of Computer-Mediated Communication 11 (4), 1025-1045, 2006
Are You Following Me? A Content Analysis of TV Networks' Brand Communication on Twitter
JS Lin, J Peña
Journal of Interactive Advertising 12 (1), 17-29, 2011
A call to educate, participate, invoke and indict: understanding the communication of online hate groups
LG McNamee, BL Peterson, J Peña
Communication Monographs 77 (2), 257-280, 2010
Realism, imagination, and narrative video games
MA Shapiro, J Pena-Herborn, JT Hancock
Playing video games: Motives, responses, and consequences, 275-289, 2006
The effects of avatar appearance in virtual worlds
N Merola, J Peña
Journal of Virtual Worlds Research 2 (5), 2010
Social Networking and Impression Management: Self-presentation in the Digital Age
N Brody, DC Davis, BE Drushel, S Green-Hamann, JA Hall, A Johnson, ...
Lexington Books, 2012
Increasing exergame physical activity through self and opponent avatar appearance
J Peña, E Kim
Computers in Human Behavior 41, 262-267, 2014
Intentions to hide and unfriend Facebook connections based on perceptions of sender attractiveness and status updates
J Peña, N Brody
Computers in Human Behavior 31, 143-150, 2014
I am what I see: how avatar and opponent agent body size affects physical activity among men playing exergames
J Peña, S Khan, C Alexopoulos
Journal of Computer‐Mediated Communication 21 (3), 195-209, 2016
Do Violent Video Games Impair The Effectiveness of In-Game Advertisements? The Impact of Gaming Environment on Brand Recall, Brand Attitude, and Purchase Intention
SC Yoo, J Peña
Cyberpsychology, Behavior, and Social Networking 14 (7-8), 439-446, 2011
Virtual shopping and unconscious persuasion: The priming effects of avatar age and consumers’ age discrimination on purchasing and prosocial behaviors
SC Yoo, JF Peña, ME Drumwright
Computers in Human Behavior 48, 62-71, 2015
The influence of social categories and interpersonal behaviors on future intentions and attitudes to form subgroups in virtual teams
G Yilmaz, J Peña
Communication Research 41 (3), 333-352, 2014
The priming effects of virtual environments on interpersonal perceptions and behaviors
J Peña, K Blackburn
Journal of Communication, 2013
Integrating the Influence of Perceiving and Operating Avatars Under the Automaticity Model of Priming Effects
JF Peña
Communication Theory 21 (2), 150-168, 2011
Equity, relational maintenance, and linguistic features of text messaging
N Brody, J Peña
Computers in Human Behavior 49, 499-506, 2015
Effects of geographic distribution on dominance perceptions in computer-mediated groups
J Peña, JB Walther, JT Hancock
Communication Research 34 (3), 313-331, 2007
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