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Ulf Sandqvist
Ulf Sandqvist
University Libarary @ Umeå University
Verified email at umu.se
Title
Cited by
Cited by
Year
From hobbyists to entrepreneurs: On the formation of the Nordic game industry
K Jørgensen, U Sandqvist, O Sotamaa
Convergence 23 (5), 457-476, 2017
822017
The Development of the Swedish Game Industry: A True Success Story?
U Sandqvist
The Video Game Industry: Formation, Present State, and Future, 134-153, 2012
312012
Public game funding in the Nordic region
O Sotamaa, K Jørgensen, U Sandqvist
International Journal of Cultural Policy 26 (5), 617-632, 2020
232020
Digitala drömmar och industriell utveckling: en studie av den svenska dator-och tv-spelsindustrin 1980-2010
U Sandqvist
Umeå Studies in Economic History, 2010
23*2010
The Games They are a Changin’: New Business Models and Transformation within the Video Game Industry
U Sandqvist
Humanities and Social Sciences Latvia 23 (2), 4-20, 2015
202015
Business logics in Cultural Industries: The case of the Video Game Industry.
U Sandqvist, P Zackariasson
Nordic Academy of Management Conference, Reykjavik 21-23 August., 2013
42013
Digitala drömmar: en studie av den svenska dator-och tv-spelsbranschen 1980-2005
U Sandqvist
Occasional Papers in Economic History, 2007
4*2007
Den digitala tekniken och den svenska skolan: rumslig upplösning och försämrad läsförståelse?
S Karlsson, U Sandqvist
Geografiska Notiser, 63-68, 2014
32014
Hobbyist and entrepreneurs: A study of the interplay between the game industry and the demoscene
U Sandqvist
Widerscreen 23 (2-3), 2020
22020
9 av 100: om könssegregationen inom den digitala spelindustrin
U Sandqvist
Umeå Papers in Economic History, 2013
12013
The dematerialisation and democratisation of currencies: A historical description of currencies and how the physical has been replaced with the virtual
U Sandqvist, P Zackariasson
Internet Research 11.0, 2010
12010
The Swedish Game Development History: The Founders and the Social Structure
U Sandqvist
Game History and the Local, 57-77, 2021
2021
Sweden
U Sandqvist
Encyclopedia of Video Games: The Culture, Technology, and Art of Gaming, 2nd …, 2021
2021
How Local Policies Shape Game Production: A Nordic Perspective
O Sotamaa, K Jørgensen, U Sandqvist
2018
The Effect of Funding Policies on Making Games: A Nordic Comparison
O Sotamaa, K Jørgensen, U Sandqvist
Making games: the 14th Game Research Lab Spring Seminar, Tampere, Finland …, 2018
2018
The Nordic welfare state and computer games: The Swedish case 1950-2010
U Sandqvist
NordMedia 2017, Tampere, Finland, 2017
2017
Global Gaming and a Global Game Industry: International and Methodological Perspectives on Digital Distribution in PC-Gaming
U Sandqvist, J Lilljegren
Central and Eastern European Game Studies Conference (CEEGS), Lublin, 20-22 …, 2016
2016
Then the Stars Align: The Formation of the Swedish Game Industry
U Sandqvist
SHOT-Society for the History of Technology, 2016
2016
The evolution of the game industry 1971-2015: innovations and economic cycle theory
U Sandqvist
ABH-GUG Conference, Berlin, Germany, May 27-28, 2016, 2016
2016
The changing game industry and economic cycle theory
U Sandqvist
CEEGS 2015, Central and Eastern European Game Studies Conference, Kraków …, 2015
2015
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