Rob Nadolski
Rob Nadolski
assistant professor technology enhanced learning
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Cited by
Cited by
Serious games for higher education: a framework for reducing design complexity
W Westera, RJ Nadolski, HGK Hummel, IGJH Wopereis
Journal of Computer Assisted Learning 24 (5), 420-432, 2008
EMERGO: A methodology and toolkit for developing serious games in higher education
RJ Nadolski, HGK Hummel, HJ Van Den Brink, RE Hoefakker, ...
Simulation & Gaming 39 (3), 338-352, 2008
Scripted collaboration in serious gaming for complex learning: Effects of multiple perspectives when acquiring water management skills
HGK Hummel, J Van Houcke, RJ Nadolski, T Van der Hiele, H Kurvers, ...
British Journal of Educational Technology 42 (6), 1029-1041, 2011
Towards multimodal emotion recognition in e-learning environments
K Bahreini, R Nadolski, W Westera
Interactive Learning Environments 24 (3), 590-605, 2016
Optimizing the number of steps in learning tasks for complex skills
RJ Nadolski, PA Kirschner, JJG Van MerriŽnboer
British Journal of Educational Psychology 75 (2), 223-237, 2005
Combining social-based and information-based approaches for personalised recommendation on sequencing learning activities
HGK Hummel, B Van Den Berg, AJ Berlanga, H Drachsler, J Janssen, ...
International Journal of Learning Technology 3 (2), 152-168, 2007
Implications of learning analytics for serious game design
JB Hauge, R Berta, G Fiucci, BF Manjůn, C Padrůn-NŠpoles, W Westra, ...
2014 IEEE 14th international conference on advanced learning technologies†…, 2014
Effects of the ISIS Recommender System for navigation support in self-organised Learning Networks
H Drachsler, H Hummel, B Van den Berg, J Eshuis, W Waterink, ...
Journal of Educational Technology & Society 12 (3), 115-126, 2009
Simulating light-weight personalised recommender systems in learning networks: A case for pedagogy-oriented and rating-based hybrid recommendation strategies
R Nadolski, B Van den Berg, A Berlanga, H Drachsler, H Hummel, ...
Journal of Artificial Societies and Social Simulation 12 (1), 1-4, 2009
Towards real-time speech emotion recognition for affective e-learning
K Bahreini, R Nadolski, W Westera
Education and information technologies 21, 1367-1386, 2016
Competence Description for Personal Recommendations: The importance of identifying the complexity of learning and performance situations
FJ Prins, RJ Nadolski, AJ Berlanga, H Drachsler, HGK Hummel, R Koper
Journal of Educational Technology & Society 11 (3), 141-152, 2008
A model for optimizing step size of learning tasks in competency-based multimedia practicals
RJ Nadolski, PA Kirschner, JJG van MerriŽnboer, HGK Hummel
Educational Technology Research and Development 49, 87-101, 2001
Serious gaming analytics: What students log files tell us about gaming and learning
W Westera, R Nadolski, H Hummel
International Journal of Serious Games 1 (2), 35-50, 2014
CopperCore service integration-integrating IMS learning design and IMS question and test interoperability
H Vogten, H Martens, R Nadolski, C Tattersall, P Van Rosmalen, R Koper
Sixth IEEE International Conference on Advanced Learning Technologies (ICALT†…, 2006
Developing an approach for Learning Design players
P McAndrew, R Nadolski, A Little
Journal of Interactive Media in Education 2005 (1), 2005
Process support in learning tasks for acquiring complex cognitive skills in the domain of law
RJ Nadolski, PA Kirschner, JJG van MerriŽnboer
Learning and Instruction 16 (3), 266-278, 2006
Data fusion for real-time multimodal emotion recognition through webcams and microphones in e-learning
K Bahreini, R Nadolski, W Westera
International Journal of Human–Computer Interaction 32 (5), 415-430, 2016
Deploying Serious Games for Management in Higher Education: lessons learned and good practices
JB Hauge, F Bellotti, R Nadolski, R Berta, MB Carvalho
EAI endorsed transactions on serious games 1 (3), e4-1/12, 2014
Content validity of game-based assessment: Case study of a serious game for ICT managers in training
HGK Hummel, D Joosten-ten Brinke, RJ Nadolski, LKJ Baartman
Technology, Pedagogy and Education 26 (2), 225-240, 2017
Field assessment of serious games for entrepreneurship in higher education
JB Hauge, F Bellotti, R Berta, MB Carvalho, A De Gloria, E Lavagnino, ...
Journal of Convergence Information Technology 8 (13), 1, 2013
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