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Jim Glenn
Jim Glenn
Associate Professor of Computer Science, Loyola University Maryland
Verified email at loyola.edu
Title
Cited by
Cited by
Year
An optimal strategy for Yahtzee
J Glenn
Loyola College in Maryland, Tech. Rep. CS-TR-0002, 2006
292006
Implementing WS1S via finite automata
J Glenn, W Gasarch
International Workshop on Implementing Automata, 50-63, 1996
261996
Finding large 3-free sets I: The small n case
W Gasarch, J Glenn, CP Kruskal
Journal of Computer and System Sciences 74 (4), 628-655, 2008
252008
The Multiparty Communication Complexity of Exact-T: Improved Bounds and New Problems
R Beigel, W Gasarch, J Glenn
International Symposium on Mathematical Foundations of Computer Science, 146-156, 2006
162006
Computer strategies for solitaire Yahtzee
JR Glenn
2007 IEEE Symposium on Computational Intelligence and Games, 132-139, 2007
112007
A retrograde approximation algorithm for one-player Can’t Stop
J Glenn, H Fang, CP Kruskal
Computers and Games: 5th International Conference, CG 2006, Turin, Italy …, 2007
72007
An optimal strategy for Yahtzee. Loyola College in Maryland
J Glenn
Tech. Rep. CS-TR-0002, 2006
72006
Implementing WS1S via finite automata: Performance issues
J Glenn, W Gasarch
International Workshop on Implementing Automata, 75-86, 1997
71997
Retrograde approximation algorithms for jeopardy stochastic games
H Fang, J Glenn, CP Kruskal
ICGA journal 31 (2), 77-96, 2008
52008
A generalized heuristic for can't stop
JR Glenn, CJ Aloi
Twenty-Second International FLAIRS Conference, 2009
42009
A Retrograde Approximation Algorithm for Multi-player can’t stop
J Glenn, H Fang, CP Kruskal
Computers and Games: 6th International Conference, CG 2008, Beijing, China …, 2008
32008
An Investigation into the Effect of Control and Data Dependence Paths on Predicate Testability
D Binkley, J Glenn, A Alsharif, P McMinn
2020 IEEE 20th International Working Conference on Source Code Analysis and …, 2020
22020
Optimizing Genetic Algorithm Parameters for a Stochastic Game.
J Glenn, C Aloi
IJCCI (ICEC), 199-206, 2010
22010
A Retrograde Approximate Algorithm for Multi-Player Can’t Stop
J Glenn, H Fang, CP Kruskal
CG2008 Conference, Beijing, China, 2008
22008
A retrograde approximation algorithm for two-player Can’t Stop
J Glenn, H Fang, CP Kruskal
Computer Games Workshop, 145-157, 2007
22007
Evaluation scheduling in noisy environments
J Glenn
2013 IEEE Symposium on Foundations of Computational Intelligence (FOCI), 68-75, 2013
12013
An Investigation of Hierarchical Bit Vectors
J Glenn, D Binkley
New Topics in Theoretical Computer Science, 143, 2008
12008
Toward Optimal Play of Cribbage
M Solonko, J Glenn
2023 IEEE Conference on Games (CoG), 1-4, 2023
2023
Notes for CPSC 474–Computational Intelligence for Games
J Glenn
2022
Automatic Playtesting for Yahtzee
J Glenn, R Brunstad
2020 IEEE Conference on Games (CoG), 760-763, 2020
2020
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