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Erik van der Spek
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A meta-analysis of the cognitive and motivational effects of serious games.
P Wouters, C Van Nimwegen, H Van Oostendorp, ED Van Der Spek
Journal of educational psychology 105 (2), 249, 2013
23102013
Current practices in serious game research: A review from a learning outcomes perspective
P Wouters, ED Van der Spek, H Van Oostendorp
Games-based learning advancements for multi-sensory human computer …, 2009
4712009
A breathtaking journey. On the design of an empathy-arousing mixed-reality game
MJL Kors, G Ferri, ED Van Der Spek, C Ketel, BAM Schouten
Proceedings of the 2016 Annual Symposium on Computer-Human Interaction in …, 2016
1462016
Augmented reality games for learning: A literature review
J Li, ED Van der Spek, L Feijs, F Wang, J Hu
Distributed, Ambient and Pervasive Interactions: 5th International …, 2017
922017
Measuring learning in serious games: a case study with structural assessment
P Wouters, ED van der Spek, H van Oostendorp
Educational technology research and development 59, 741-763, 2011
882011
Code red: triage or cognition‐based design rules enhancing decisionmaking training in a game environment
ED Van der Spek, P Wouters, H Van Oostendorp
British Journal of Educational Technology 42 (3), 441-455, 2011
79*2011
The role of Game Discourse Analysis and curiosity in creating engaging and effective serious games by implementing a back story and foreshadowing
P Wouters, H Van Oostendorp, R Boonekamp, E Van der Spek
Interacting with Computers 23 (4), 329-336, 2011
732011
Introducing surprising events can stimulate deep learning in a serious game
ED van der Spek, H van Oostendorp, JJ Ch Meyer
British Journal of Educational Technology 44 (1), 156-169, 2013
642013
Adapting the complexity level of a serious game to the proficiency of players
H Van Oostendorp, ED Van der Spek, JM Linssen
EAI Endorsed Transactions on Serious Games 1 (2), 1-8, 2014
632014
A foundation for the persuasive gameplay experience
MJL Kors, ED Van der Spek, BAM Schouten
Proceedings of the 10th International Conference on the Foundations of …, 2015
432015
Experiments in Serious Game Design
ED van der Spek
SIKS Dissertation series. University of Utrecht, Utrecht, 2011
43*2011
Turning your book into a game: improving motivation through tangible interaction and diegetic feedback in an AR mathematics game for children
J Li, ED Van der Spek, J Hu, L Feijs
Proceedings of the annual symposium on computer-human interaction in play, 73-85, 2019
402019
MathBuilder: A collaborative AR math game for elementary school students
A van der Stappen, Y Liu, J Xu, X Yu, J Li, ED Van Der Spek
Extended abstracts of the annual symposium on computer-human interaction in …, 2019
352019
A tangible serious game approach to science, technology, engineering, and mathematics (STEM) education
R Berta, F Bellotti, E van der Spek, T Winkler
Handbook of Digital Games and Entertainment Technologies, 571-592, 2016
352016
A study on the validity of a computer-based game to assess cognitive processes, reward mechanisms, and time perception in children aged 4-8 years
JCAW Peijnenborgh, PPM Hurks, AP Aldenkamp, ED van der Spek, ...
JMIR serious games 4 (2), e5997, 2016
34*2016
Runner’s perceptions of reasons to quit running: Influence of gender, age and running-related characteristics
D Menheere, M Janssen, M Funk, E Van Der Spek, C Lallemand, S Vos
International journal of environmental research and public health 17 (17), 6046, 2020
322020
Exploring an augmented reality social learning game for elementary school students
J Li, ED Van der Spek, X Yu, J Hu, L Feijs
Proceedings of the interaction design and children conference, 508-518, 2020
322020
Virtual reality as e-mental health to support starting with mindfulness-based cognitive therapy
KHB Damen, ED van Der Spek
Entertainment Computing–ICEC 2018: 17th IFIP TC 14 International Conference …, 2018
302018
Designing Kinect games to train motor skills for mixed ability players
K de Greef, ED Van der Spek, T Bekker
Games for Health: Proceedings of the 3rd european conference on gaming and …, 2013
302013
You; the Observer, Partaker or Victim. Delineating Three Perspectives to Empathic Engagement in Persuasive Games using Immersive Technologies.
MJL Kors, ED Van der Spek, G Ferri, BAM Schouten
Proceedings of the 2018 annual symposium on computer-human interaction in …, 2018
272018
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