Sewa db: A rich database for audio-visual emotion and sentiment research in the wild J Kossaifi, R Walecki, Y Panagakis, J Shen, M Schmitt, F Ringeval, J Han, ... IEEE transactions on pattern analysis and machine intelligence 43 (3), 1022-1040, 2019 | 260 | 2019 |
How to use gamified dashboards and learning analytics for providing immediate student feedback and performance tracking in higher education S de Freitas, D Gibson, V Alvarez, L Irving, K Star, S Charleer, K Verbert Proceedings of the 26th international conference on world wide web companion …, 2017 | 49 | 2017 |
MeTycoon: A game-based approach to career guidance I Dunwell, P Lameras, S De Freitas, P Petridis, K Star, M Hendrix, S Arnab 2013 5th International Conference on Games and Virtual Worlds for Serious …, 2013 | 37 | 2013 |
A virtual agent toolkit for serious games developers S Mascarenhas, M Guimarães, R Prada, J Dias, PA Santos, K Star, ... 2018 IEEE Conference on Computational Intelligence and Games (CIG), 1-7, 2018 | 32 | 2018 |
Competition and collaboration using a social and gamified online learning platform S Arnab, R Bhakta, SK Merry, M Smith, K Star, M Duncan 10th European conference on games based learning: ECGBL 2016, 19, 2016 | 28 | 2016 |
Gamification, interdependence, and the moderating effect of personality on performance K Star Coventry University, 2015 | 25 | 2015 |
Repurposing serious games in health care education A Protopsaltis, D Panzoli, I Dunwell, S de Freitas XII Mediterranean Conference on Medical and Biological Engineering and …, 2010 | 20 | 2010 |
Building social commmunities around alternate reality games P Petridis, I Dunwell, S Arnab, S Scarle, A Qureshi, S De Freitas, ... 2011 Third International Conference on Games and Virtual Worlds for Serious …, 2011 | 16 | 2011 |
Choices and Voices–A serious game for preventing violent extremism M Memarzia, K Star Intelligence management: Knowledge driven frameworks for combating terrorism …, 2011 | 14 | 2011 |
Acquiring 21st Century Skills: gaining insight into the design and applicability of a serious game with 4C-ID P Van Rosmalen, EA Boyle, R Nadolski, J Van der Baaren, ... Games and Learning Alliance: Second International Conference, GALA 2013 …, 2014 | 12 | 2014 |
Creating opportunities to learn social skills at school using digital games S Modafferi, M Boniface, S Crowle, K Star, L Middleton European Conference on Games Based Learning, 461, 2016 | 11 | 2016 |
Facilitating creativity in collaborative work with computational intelligence software D Apostolou, K Zachos, N Maiden, N Agell, G Sanchez-Hernandez, ... IEEE Computational Intelligence Magazine 11 (2), 29-40, 2016 | 10 | 2016 |
Towards the blending of digital and physical learning contexts with a gamified and pervasive approach S Arnab, G Tombs, M Duncan, M Smith, K Star Games and Learning Alliance: 4th International Conference, GALA 2015, Rome …, 2016 | 9 | 2016 |
Providing career guidance to adolescents through digital games: A case study I Dunwell, P Lameras, S De Freitas, P Petridis, M Hendrix, S Arnab, K Star International Journal of Game-Based Learning (IJGBL) 4 (4), 58-70, 2014 | 9 | 2014 |
Value propositions for serious games in health and well-being R García Sánchez, AG Thin, J Baalsrud Hauge, G Fiucci, T Nabeth, ... Serious Games Development and Applications: Third International Conference …, 2012 | 8 | 2012 |
Efficacy of the 4F feedback model: A game-based assessment in university education S Freitas, V Uren, K Kiili, M Ninaus, P Petridis, P Lameras, I Dunwell, ... Information 14 (2), 99, 2023 | 6 | 2023 |
D2. 6 Prosocial Game design methodology K Star, L Vuillier, S Deterding Gamification of Prosocial Learning for Increased Youth Inclusion and …, 2016 | 5 | 2016 |
On controlling elasticity of cloud applications in celar G Copil, D Moldovan, HD Le, HL Truong, S Dustdar, C Sofokleous, ... Web-Based Services: Concepts, Methodologies, Tools, and Applications, 1937-1967, 2016 | 5 | 2016 |
A playful affinity space for creative research K Star, F Paraskevopoulos, M Taramigkou, D Apostolou, M Schot, ... Proceedings of the 2015 ACM SIGCHI Conference on Creativity and Cognition …, 2015 | 5 | 2015 |
Towards social media platform integration with an applied gaming ecosystem M Salman, K Star, A Nussbaumer, M Fuchs, H Brocks, DB Vu, ... The Fifth International Conference on Social Media Technologies …, 2015 | 5 | 2015 |