Automated planning and player modeling for interactive storytelling A Ramirez, V Bulitko IEEE Transactions on Computational Intelligence and AI in Games 7 (4), 375-386, 2014 | 53 | 2014 |
Telling interactive player-specific stories and planning for it: ASD+ PaSSAGE= PAST A Ramirez, V Bulitko Proceedings of the AAAI Conference on Artificial Intelligence and …, 2012 | 19 | 2012 |
Evaluating planning-based experience managers for agency and fun in text-based interactive narrative A Ramirez, V Bulitko, M Spetch Proceedings of the AAAI Conference on Artificial Intelligence and …, 2013 | 14 | 2013 |
Practice makes proficient: pigeons (Columba livia) learn efficient routes on full-circuit navigational traveling salesperson problems DM Baron, AJ Ramirez, V Bulitko, CR Madan, A Greiner, PL Hurd, ... Animal cognition 18, 53-64, 2015 | 8 | 2015 |
Playable experiences at AIIDE 2014 N Sturtevant, J Orkin, R Zubek, M Cook, S Ware, C Stith, R Young, ... Proceedings of the AAAI Conference on Artificial Intelligence and …, 2014 | 1 | 2014 |
Aiming for a Rashomon Storyteller A Ramírez, J Blat Interactive Technology Group, Department of Technology, Pompeu Fabra …, 2008 | 1 | 2008 |
Techniques for AI-Driven Experience Management in Interactive Narratives V Bulitko, G Lee, SP Hernandez, A Ramirez, D Thue Game AI Pro 2, 523-534, 0 | 1 | |