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Athanasios Mazarakis
Athanasios Mazarakis
ZBW – Leibniz Information Centre for Economics
Verified email at informatik.uni-kiel.de - Homepage
Title
Cited by
Cited by
Year
Badges or a leaderboard? How to gamify an augmented reality warehouse setting
P Bräuer, A Mazarakis
GamiFIN 2359, 229-240, 2019
392019
Using gamification for technology enhanced learning: The case of feedback mechanisms
A Mazarakis
Bulletin of the IEEE Technical Committee on Learning Technology 17 (4), 6-9, 2015
382015
Knowledge maturing activities and practices fostering organisational learning: results of an empirical study
A Kaschig, R Maier, A Sandow, M Lazoi, SA Barnes, J Bimrose, C Bradley, ...
Sustaining TEL: From Innovation to Learning and Practice: 5th European …, 2010
362010
“When you use social media you are not working”: Barriers for the use of metrics in Social Sciences
S Lemke, M Mehrazar, A Mazarakis, I Peters
Frontiers in Research Metrics and Analytics 3, 39, 2019
342019
Editorial of the special issue on following user pathways: Key contributions and future directions in cross-platform social media research
M Hall, A Mazarakis, M Chorley, S Caton
International Journal of Human–Computer Interaction 34 (10), 895-912, 2018
342018
Interaction and reflection with quantified self and gamification: an experimental study
BS Morschheuser, V Rivera-Pelayo, A Mazarakis, V Zacharias
Journal of Literacy and Technology 15 (2), 136-156, 2014
342014
Open science practices in higher education: Discussion of survey results from research and teaching staff in Germany
T Heck, I Peters, A Mazarakis, A Scherp, I Blümel
Education for Information 36 (3), 301-323, 2020
302020
Gamification is Working, but Which One Exactly? Results from an Experiment with Four Game Design Elements
A Mazarakis, P Bräuer
International Journal of Human-Computer Interaction 39 (3), 612-627, 2023
272023
AR in order-picking–experimental evidence with Microsoft HoloLens
P Bräuer, A Mazarakis
Mensch und Computer 2018-Workshopband, 2018
232018
Gamification Reloaded: Current and Future Trends in Gamification Science
A Mazarakis
i-com 20 (3), 279-294, 2021
22*2021
Following user pathways: Cross platform and mixed methods analysis in social media studies
M Hall, A Mazarakis, I Peters, M Chorley, S Caton, JE Mai, M Strohmaier
Proceedings of the 2016 CHI conference extended abstracts on human factors …, 2016
212016
Participation, feedback & incentives in a competitive forecasting community
F Teschner, A Mazarakis, R Riordan, C Weinhardt
202011
Conjoint analysis of researchers' hidden preferences for bibliometrics, altmetrics, and usage metrics
S Lemke, A Mazarakis, I Peters
Journal of the Association for Information Science and Technology 72 (6 …, 2021
192021
Science 2.0 and Conference Tweets: What? Where? Why? When?
A Mazarakis, I Peters
Electronic Journal of Knowledge Management 13 (4), 269‑282, 2015
182015
Retractions from altmetric and bibliometric perspectives
H Shema, A Mazarakis, O Hahn, I Peters
Information - Wissenschaft & Praxis 70 (2-3), 98-110, 2019
162019
“Alexa, can we design gamification without a screen?”-Implementing cooperative and competitive audio-gamification for intelligent virtual assistants
P Bräuer, A Mazarakis
Computers in Human Behavior 135, 107362, 2022
142022
Gamification of an open access quiz with badges and progress bars: An experimental study with scientists.
A Mazarakis, P Bräuer
GamiFIN, 62-71, 2020
142020
Gamification is working, but which one exactly? Results from an experiment with four game design elements
A Mazarakis, P Bräuer
Proceedings of the Technology, Mind, and Society, 1-1, 2018
142018
Can we count on social media metrics? First insights into the active scholarly use of social media
M Mehrazar, CC Kling, S Lemke, A Mazarakis, I Peters
Proceedings of the 10th ACM Conference on Web Science, 215-219, 2018
132018
Gamification: Eine experimentelle Untersuchung der Spielelemente Abzeichen und Story
A Mazarakis
Mensch und Computer 2017-Tagungsband, 3-14, 2018
132018
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