Foveated real‐time ray tracing for head‐mounted displays M Weier, T Roth, E Kruijff, A Hinkenjann, A Pérard‐Gayot, P Slusallek, ... Computer Graphics Forum 35 (7), 289-298, 2016 | 40 | 2016 |
Perception‐driven accelerated rendering M Weier, M Stengel, T Roth, P Didyk, E Eisemann, M Eisemann, ... Computer Graphics Forum 36 (2), 611-643, 2017 | 38 | 2017 |
Predicting the gaze depth in head-mounted displays using multiple feature regression M Weier, T Roth, A Hinkenjann, P Slusallek Proceedings of the 2018 ACM Symposium on Eye Tracking Research …, 2018 | 14 | 2018 |
An analysis of eye-tracking data in foveated ray tracing T Roth, M Weier, A Hinkenjann, Y Li, P Slusallek 2016 IEEE Second Workshop on Eye Tracking and Visualization (ETVIS), 69-73, 2016 | 11 | 2016 |
Foveated depth-of-field filtering in head-mounted displays M Weier, T Roth, A Hinkenjann, P Slusallek ACM Transactions on Applied Perception (TAP) 15 (4), 1-14, 2018 | 8 | 2018 |
Generating and rendering large scale tiled plant populations M Weier, A Hinkenjann, G Demme, P Slusallek JVRB-Journal of Virtual Reality and Broadcasting 10 (1), 2013 | 8 | 2013 |
RaTrace: simple and efficient abstractions for BVH ray traversal algorithms A Pérard-Gayot, M Weier, R Membarth, P Slusallek, R Leißa, S Hack Proceedings of the 16th ACM SIGPLAN International Conference on Generative …, 2017 | 7 | 2017 |
Guided high-quality rendering T Roth, M Weier, J Maiero, A Hinkenjann, Y Li International Symposium on Visual Computing, 115-125, 2015 | 2 | 2015 |
Efficient strategies for acceleration structure updates in interactive ray tracing applications on the cell processor M Weier, T Roth, A Hinkenjann International Symposium on Visual Computing, 987-998, 2009 | 2 | 2009 |
Accelerating force-directed graph drawing with rt cores S Zellmann, M Weier, I Wald arXiv preprint arXiv:2008.11235, 2020 | 1 | 2020 |
Hash-based Hierarchical Caching for Interactive Previews in Global Illumination Rendering T Roth, M Weier, P Bauszat, A Hinkenjann, Y Li | 1 | 2019 |
Containerized Distributed Rendering for Interactive Environments BL Gerdau, M Weier, A Hinkenjann International Conference on Virtual Reality and Augmented Reality, 69-86, 2017 | 1 | 2017 |
A unified triangle/voxel structure for GPUs and its applications M Weier, A Hinkenjann, P Slusallek Václav Skala-UNION Agency, 2015 | 1 | 2015 |
Hash-Based Hierarchical Caching and Layered Filtering for Interactive Previews in Global Illumination Rendering T Roth, M Weier, P Bauszat, A Hinkenjann, Y Li Computers 9 (1), 17, 2020 | | 2020 |
Perception-driven rendering: techniques for the efficient visualization of 3D scenes including view-and gaze-contingent approaches M Weier | | 2019 |
OLIVE: Simulation within Human-Centric Lighting Environments O Jato, M Weier, J Maiero, D Scherfgen, T Roth, P Frericks, O Stefani, ... | | 2016 |
High Quality Rendering and Visualization at the Institute of Visual Computing, Sankt Augustin, Germany A Hinkenjann, O Jato, J Maiero, T Roth, M Weier | | 2015 |
Lazy details for large high-resolution displays M Weier, J Maiero, T Roth, A Hinkenjann, P Slusallek SIGGRAPH Asia 2014 Posters, 1-1, 2014 | | 2014 |
Enhancing Rendering Performance with View-Direction-Based Rendering Techniques for Large, High Resolution Multi-Display-Systems M Weier, J Maiero, T Roth, A Hinkenjann, P Slusallek | | 2014 |
SILVA: System to Instantiate Large Vegetated Areas M Weier, A Hinkenjann, G Demme, P Slusallek | | 2011 |