Mark Terrano
Mark Terrano
Chief Creative Officer - Hidden Path Entertainment
Verified email at hiddenpath.com
Title
Cited by
Cited by
Year
Using the RITE method to improve products: A definition and a case study
MC Medlock, D Wixon, M Terrano, R Romero, B Fulton
Usability Professionals Association 51, 2002
2342002
1500 archers on a 28.8: Network programming in Age of Empires and beyond
P Bettner, M Terrano
GDC 2 (2001), 30p, 2001
1422001
1500 archers on a 28.8: Network programming in Age of Empires and beyond
M Terrano, P Bettner
Proceedings of the 15th Games Developers Conference, 2001
212001
Using the RITE Method to improve products: a definition and a case study. Usability Professionals Association
M MEDLOCK, D Wixon, M Terrano, R Romero, B Fulton
URL http://www. academia. edu/download/33183667/rite_method. pdf, 2002
52002
1500 Archers on a 28.8: network programming in age of empires and beyond, Gamasutra, March 2001
P Bettner, M Terrano
5
Gdc 2001: 1500 archers on a 28.8: Network programming in age of empires and beyond
P Bettner, M Terrano
Retrieved April 26, 2002, 2001
42001
Designing the User Experience at Autodesk
J Ledwell
Navigation, 2013
2013
68 Rapid Iterative Testing 8
MC Medlock, D Wixon, M Terrano, RL Romero, B Fulton
Universal Methods of Design: 100 Ways to Research Complex Problems, Develop …, 2012
2012
Using the RITE (Rapid Iterative Testing and Evaluation) method to improve products; a definition and a case study
MC Medlock, D Wixon, M Terrano, RL Romero, B Fulton
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Articles 1–9