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Sharon T. Steinemann
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Increasing donating behavior through a game for change: The role of interactivity and appreciation
ST Steinemann, ED Mekler, K Opwis
Proceedings of the 2015 annual symposium on computer-human interaction in …, 2015
842015
Interactive narratives affecting social change
ST Steinemann, GH Iten, K Opwis, SF Forde, L Frasseck, ED Mekler
Journal of Media Psychology, 2017
802017
Choosing to help monsters: A mixed-method examination of meaningful choices in narrative-rich games and interactive narratives
GH Iten, ST Steinemann, K Opwis
Proceedings of the 2018 CHI conference on human factors in computing systems …, 2018
512018
Designing for emotional complexity in games: The interplay of positive and negative affect
ED Mekler, S Rank, ST Steinemann, MV Birk, I Iacovides
Proceedings of the 2016 annual symposium on computer-human interaction in …, 2016
432016
Binge-eating disorder treatment goes online–feasibility, usability, and treatment outcome of an Internet-based treatment for binge-eating disorder: study protocol for a three …
S Munsch, A Wyssen, P Vanhulst, D Lalanne, ST Steinemann, A Tuch
Trials 20, 1-11, 2019
282019
To save or to sacrifice? Understanding meaningful choices in games
GH Iten, ST Steinemann, K Opwis
Extended abstracts publication of the annual symposium on computer-human …, 2017
192017
Potentials and pitfalls of increasing prosocial behavior and self-efficacy over time using an online personalized platform
ST Steinemann, BJ Geelan, S Zaehringer, K Mutuura, E Wolkow, ...
Plos one 15 (6), e0234422, 2020
172020
The Winner Gives It All' Preliminary Results on The Role of Game Outcome on the Effectiveness of a Game for Change
ST Steinemann, ED Mekler, K Opwis
Proceedings of the 2016 annual symposium on computer-human interaction in …, 2016
152016
Understanding fitness app usage over time: Moving beyond the need for competence
VR Lerch, ST Steinemann, K Opwis
Extended Abstracts of the 2018 CHI Conference on Human Factors in Computing …, 2018
82018
Choosing to help monsters
GH Iten, ST Steinemann, K Opwis
Proceedings of the 2018 CHI Conference on Human Factors in Computing Systems …, 2018
32018
Simple acts for a better world: a gameful system for prosocial behavior: preliminary design and research plan
S Steinemann, B Geelan, K de Salas, K Opwis
Extended Abstracts Publication of the Annual Symposium on Computer-Human …, 2017
32017
A qualitative view on elders interacting with a health care robot with bodily movements
A Gasser, S Steinemann, K Opwis
University of Basel, Basel, 2017
32017
Positive and Negative Experiences in Games for Change - Does Feeling Bad Make You A Better Person?
S Steinemann
CHI PLAY '15 Workshop Position Paper "The False Dichotomy between Positive …, 2015
32015
Citizen science, gamification, and virtual reality for cognitive research
JB Jarecki
Proceedings of the Annual Meeting of the Cognitive Science Society 39, 2017
12017
The impact of interactive technology on prosocial behavior
ST Steinemann
University_of_Basel, 2020
2020
and Alexandre Tuch3, 4
S Munsch, A Wyssen, P Vanhulst, D Lalanne, ST Steinemann
therapy 1 (11), 18-19, 2019
2019
Choosing to Help Monsters: A Mixed-Method Examination of Meaningful Choices in Games.
GH Iten, ST Steinemann, K Opwis
ACM, 2018
2018
To Save or To Sacrifice?
GH Iten, ST Steinemann, K Opwis
Extended Abstracts Publication of the Annual Symposium on Computer-Human …, 2017
2017
Beyond Usability: Challenges and Opportunities for Academics Creating Games for Serious Experiences
S Steinemann, E Mekler
CHI 2016 Workshop Position Paper “Lightweight Games User Research for …, 2016
2016
Simple Acts for a Better World
S Steinemann, B Geelan, K de Salas, K Opwis
Extended Abstracts Publication of the Annual Symposium on Computer-Human …, 0
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