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Manolya Kavakli-Thorne
Manolya Kavakli-Thorne
Professor of Gamification & Simulation Technology, Aston University, UK
Verified email at aston.ac.uk - Homepage
Title
Cited by
Cited by
Year
The structure of concurrent cognitive actions: a case study on novice and expert designers
M Kavakli, JS Gero
Design studies 23 (1), 25-40, 2002
3192002
Applications of generative adversarial networks (gans): An updated review
H Alqahtani, M Kavakli-Thorne, G Kumar
Archives of Computational Methods in Engineering 28, 525-552, 2021
3152021
Sketching as mental imagery processing
M Kavakli, JS Gero
Design studies 22 (4), 347-364, 2001
2922001
Sensor applications and physiological features in drivers’ drowsiness detection: A review
A Chowdhury, R Shankaran, M Kavakli, MM Haque
IEEE sensors Journal 18 (8), 3055-3067, 2018
1832018
Structure in idea sketching behaviour
M Kavakli, SAR Scrivener, LJ Ball
Design studies 19 (4), 485-517, 1998
1711998
Live action role-playing games: Control, communication, storytelling, and MMORPG similarities
A Tychsen, M Hitchens, T Brolund, M Kavakli
Games and Culture 1 (3), 252-275, 2006
1502006
The game master
A Tychsen, M Hitchens, T Brolund, M Kavakli
ACM International Conference Proceeding Series 123 (2005), 215-222, 2005
1312005
Learning science in a virtual reality application: The impacts of animated-virtual actors’ visual complexity
I Kartiko, M Kavakli, K Cheng
Computers & Education 55 (2), 881-891, 2010
1232010
A controlled study of agoraphobia and the independent effect of virtual reality exposure therapy
E Malbos, RM Rapee, M Kavakli
Australian & New Zealand Journal of Psychiatry 47 (2), 160-168, 2013
1222013
Sketching interpretation in novice and expert designers
M Kavakli, M Suwa, J Gero, T Purcell
Visual and spatial reasoning in design 99, 209-219, 1999
861999
A survey on psycho-physiological analysis & measurement methods in multimodal systems
MZ Baig, M Kavakli
Multimodal Technologies and Interaction 3 (2), 37, 2019
692019
Design and evaluation of an augmented reality game for cybersecurity awareness (CybAR)
H Alqahtani, M Kavakli-Thorne
Information 11 (2), 121, 2020
672020
Strategic knowledge differences between an expert and a novice designer
M Kavakli, JS Gero
Human behaviour in design: Individuals, teams, tools, 42-52, 2003
672003
Behavioral presence test in threatening virtual environments
E Malbos, RM Rapee, M Kavakli
Presence: Teleoperators and Virtual Environments 21 (3), 268-280, 2012
542012
Designing a user-defined gesture vocabulary for an in-vehicle climate control system
HJ Fariman, HJ Alyamani, M Kavakli, L Hamey
Proceedings of the 28th Australian Conference on Computer-Human Interaction …, 2016
442016
A survey of speech-hand gesture recognition for the development of multimodal interfaces in computer games
J Liu, M Kavakli
2010 IEEE International Conference on Multimedia and Expo, 1564-1569, 2010
432010
An implementation of real-time 3D interactive drama
N Szilas, J Barles, M Kavakli
Computers in Entertainment (CIE) 5 (1), 5-es, 2007
402007
Strategic knowledge differences between an expert and a novice
M Kavakli, JS Gero
Preprints of the 3rd International Workshop on Strategic Knowledge & Concept …, 2001
382001
A usability study of input devices on measuring user performance in computer games
M Kavakli, J Thorne
International Conference on Information Technology and Applications, 1-5, 2002
312002
Difference between expert and novice designers: an experimental study
M Kavakli, JS Gero
Human behaviour in design, 42-51, 2003
302003
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