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Cameron Browne
Cameron Browne
在 maastrichtuniversity.nl 的电子邮件经过验证 - 首页
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引用次数
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A survey of monte carlo tree search methods
CB Browne, E Powley, D Whitehouse, SM Lucas, PI Cowling, ...
IEEE Transactions on Computational Intelligence and AI in games 4 (1), 1-43, 2012
36682012
Search-based procedural content generation: A taxonomy and survey
J Togelius, GN Yannakakis, KO Stanley, C Browne
IEEE Transactions on Computational Intelligence and AI in Games 3 (3), 172-186, 2011
8852011
Evolutionary Game Design
C Browne
Springer, 2011
3752011
Evolutionary game design
C Browne, F Maire
IEEE Transactions on Computational Intelligence and AI in Games 2 (1), 1-16, 2010
3752010
Search-based procedural content generation
J Togelius, GN Yannakakis, KO Stanley, C Browne
Applications of Evolutionary Computation: EvoApplicatons 2010: EvoCOMPLEX …, 2010
2172010
Automatic generation and evaluation of recombination games
CB Browne
Queensland University of Technology, 2008
1622008
Hex Strategy: Making the right connections
C Browne
AK Peters/CRC Press, 2009
1382009
Ludii--The Ludemic General Game System
E Piette, DJNJ Soemers, M Stephenson, CF Sironi, MHM Winands, ...
arXiv preprint arXiv:1905.05013, 2019
792019
Connection games: variations on a theme
C Browne
AK Peters/CRC Press, 2018
742018
Animated font characters
CB Browne, PQ Scott, SR Bruce, GA Hill
US Patent 6,504,545, 2003
632003
System and method for automatic music generation using a neural network architecture
CB Browne
US Patent 6,297,439, 2001
632001
Method and apparatus for image metadata entry
C Browne, C Brown
US Patent App. 10/734,222, 2004
542004
Modern techniques for ancient games
C Browne
2018 IEEE Conference on Computational Intelligence and Games (CIG), 1-8, 2018
332018
Evolving 3d buildings for the prototype video game subversion
A Martin, A Lim, S Colton, C Browne
Applications of Evolutionary Computation: EvoApplicatons 2010: EvoCOMPLEX …, 2010
312010
A class grammar for general games
C Browne
International Conference on Computers and Games, 167-182, 2016
302016
Elegance in game design
C Browne
IEEE Transactions on Computational Intelligence and AI in Games 4 (3), 229-240, 2012
272012
Truchet curves and surfaces
C Browne
Computers & Graphics 32 (2), 268-281, 2008
242008
Automatic kerning of text
CB Browne, MR Arnold, PQ Scott
US Patent 6,829,748, 2004
242004
Rules and mechanics
MJ Nelson, J Togelius, C Browne, M Cook
Procedural Content Generation in Games, 99-121, 2016
232016
Font architecture and creation tool for producing richer text
GA Hill, CB Browne, PQ Scott, TM Long
US Patent 6,870,535, 2005
232005
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