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Nuria Pelechano
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Year
Controlling individual agents in high-density crowd simulation
N Pelechano, JM Allbeck, NI Badler
Symposium on Computer animation, 99-108, 2007
8082007
Modeling crowd and trained leader behavior during building evacuation
N Pelechano, NI Badler
IEEE computer graphics and applications 26 (6), 80-86, 2006
4092006
Evacuation simulation models: Challenges in modeling high rise building evacuation with cellular automata approaches
N Pelechano, A Malkawi
Automation in construction 17 (4), 377-385, 2008
4072008
Virtual crowds: Methods, simulation, and control
N Pelechano, N Badler, J Allbeck
Springer Nature, 2022
3582022
Crowd simulation incorporating agent psychological models, roles and communication
N Pelechano Gómez, K O'Brien, BG Silverman, N Badler
First International Workshop on Crowd Simulation, 2005
3072005
How the ocean personality model affects the perception of crowds
F Durupinar, N Pelechano, J Allbeck, U Güdükbay, NI Badler
IEEE Computer Graphics and Applications 31 (3), 22-31, 2009
1882009
Creating crowd variation with the ocean personality model
JM Allbeck, NI Badler
AAMAS’08 3, 1217-1220, 2008
1372008
Being a part of the crowd: towards validating vr crowds using presence
N Pelechano, C Stocker, J Allbeck, N Badler
Proceedings of the 7th international joint conference on Autonomous agents …, 2008
1242008
The rocketbox library and the utility of freely available rigged avatars
M Gonzalez-Franco, E Ofek, Y Pan, A Antley, A Steed, B Spanlang, ...
Frontiers in virtual reality 1, 20, 2020
1062020
Virtual Crowds: Steps Toward Behavioral Realism
M Kapadia, N Pelechano, J Allbeck, N Badler
Morgan and Claypool Publishers. Synthesis Lectures on Visual Computing 7 (4 …, 2015
902015
Multi-domain real-time planning in dynamic environments
M Kapadia, A Beacco, F Garcia, V Reddy, N Pelechano, NI Badler
Proceedings of the 12th ACM SIGGRAPH/Eurographics symposium on computer …, 2013
652013
NEOGEN: Near optimal generator of navigation meshes for 3D multi-layered environments
R Oliva, N Pelechano
Computers & Graphics 37 (5), 403-412, 2013
622013
Simulating Heterogeneous Crowd with Interactive Behaviors
N Pelechano, JM Allbeck, M Kapadia, NI Badler
CRC Press, 2016
612016
A comparative study of navigation meshes
W Van Toll, R Triesscheijn, M Kallmann, R Oliva, N Pelechano, J Pettré, ...
Proceedings of the 9th International Conference on Motion in Games, 91-100, 2016
462016
Comparison of crowd simulation for building evacuation and an alternative approach
N Pelechano Gómez, A Malkawi
Proceedings of the 10th international building performance simulation …, 2007
432007
Automatic generation of suboptimal navmeshes
R Oliva, N Pelechano
Motion in Games: 4th International Conference, MIG 2011, Edinburgh, UK …, 2011
402011
A survey of real‐time crowd rendering
A Beacco, N Pelechano, C Andújar
Computer Graphics Forum 35 (8), 32-50, 2016
322016
Hierarchical path-finding for Navigation Meshes (HNA⁎)
N Pelechano, C Fuentes
Computers & Graphics 59, 68-78, 2016
312016
The impact of the ocean personality model on the perception of crowds
F Durupınar, N Pelechano, J Allbeck, N Badler
IEEE Computer Graphics and Applications 3, 22-31, 2011
282011
Crowd Modeling
N Badler, N Pelechano, JM Allbeck
Morgan & Claypool Publishers, 2008
282008
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