Testing a comic-based privacy policy RG Anaraky, D Cherry, M Jarrell, B Knijnenburg The 15th Symp. on Usable Privacy and Security, 2019 | 8 | 2019 |
Using Intersectional Representation & Embodied Identification in Standard Video Game Play to Reduce Societal Biases M Jarrell, R Ghaiumy Anaraky, B Knijnenburg, E Ash Proceedings of the 2021 CHI Conference on Human Factors in Computing Systems …, 2021 | 7 | 2021 |
Bird watch: A fully immersive VR birdwatching simulator MA Jarrell, C Wendell, C Ogle, W Hendrickson, JD Lanham Extended Abstracts of the Annual Symposium on Computer-Human Interaction in …, 2019 | 6 | 2019 |
Using Identification with AR Face Filters to Predict Explicit & Implicit Gender Bias MA Jarrell, E Peillard 2023 IEEE International Symposium on Mixed and Augmented Reality (ISMAR), 49-58, 2023 | | 2023 |
The Importance of Play: Identification with Video Game Characters' Intersectional Effects on Bias MA Jarrell Clemson University, 2020 | | 2020 |
Framing The Blood of the Vampire: A Text-Based Game L Woolbright, M Jarrell NYMG Feminist Game Studies 1 (1), 2018 | | 2018 |
The Blood of the Vampire: A Video Game Demo MA Jarrell Clemson University, 2016 | | 2016 |