Rabindra A. Ratan
Rabindra A. Ratan
Associate Professor, Department of Media & Information, Michigan State University
Verified email at - Homepage
Cited by
Cited by
Building a stronger CASA: Extending the computers are social actors paradigm
A Gambino, J Fox, RA Ratan
Human-Machine Communication 1, 71-85, 2020
Augmented versus virtual reality in education: An exploratory study examining science knowledge retention when using augmented reality/virtual reality mobile applications
KT Huang, C Ball, J Francis, R Ratan, J Boumis, J Fordham
Cyberpsychology, Behavior, and Social Networking 22 (2), 105-110, 2019
Classifying serious games
RA Ratan, U Ritterfeld
Serious games, 32-46, 2009
Stand by Your Man: An Examination of Gender Disparity in League of Legends
RA Ratan, N Taylor, J Hogan, T Kennedy, D Williams
Games and culture 10 (5), 438-462, 2015
As real as real? Macroeconomic behavior in a large-scale virtual world
E Castronova, D Williams, C Shen, R Ratan, L Xiong, Y Huang, B Keegan
New Media & Society 11 (5), 685-707, 2009
A content analysis of female body imagery in video games
N Martins, DC Williams, K Harrison, RA Ratan
Sex roles 61, 824-836, 2009
Avatar characteristics induce users’ behavioral conformity with small-to-medium effect sizes: a meta-analysis of the proteus effect
R Ratan, D Beyea, BJ Li, L Graciano
Media Psychology 23 (5), 651-675, 2020
The Trojan Player Typology: A cross-genre, cross-cultural, behaviorally validated scale of video game play motivations
AS Kahn, C Shen, L Lu, RA Ratan, S Coary, J Hou, J Meng, J Osborn, ...
Computers in Human Behavior 49, 354-361, 2015
Do men advance faster than women? Debunking the gender performance gap in two massively multiplayer online games
C Shen, R Ratan, YD Cai, A Leavitt
Journal of Computer-Mediated Communication 21 (4), 312-329, 2016
Leveling up on stereotype threat: The role of avatar customization and avatar embodiment
R Ratan, YJ Sah
Computers in Human Behavior 50, 367-374, 2015
Self-presence, explicated: Body, emotion, and identity extension into the virtual self
R Ratan
Handbook of research on technoself: Identity in a technological society, 322-336, 2013
Why we distort in self-report: Predictors of self-report errors in video game play
AS Kahn, R Ratan, D Williams
Journal of Computer-Mediated Communication 19 (4), 1010-1023, 2014
When Mii is me: A psychophysiological examination of avatar self-relevance
RA Ratan, M Dawson
Communication Research 43 (8), 1065-1093, 2016
Schmoozing and smiting: Trust, social institutions, and communication patterns in an MMOG
RA Ratan, JE Chung, C Shen, D Williams, MS Poole
Journal of Computer-Mediated Communication 16 (1), 93-114, 2010
Virtual muscularity: A content analysis of male video game characters
N Martins, DC Williams, RA Ratan, K Harrison
Body image 8 (1), 43-51, 2011
Facial appearance dissatisfaction explains differences in zoom fatigue
R Ratan, DB Miller, JN Bailenson
Cyberpsychology, Behavior, and Social Networking 25 (2), 124-129, 2022
Exploring self-presence in collaborative virtual teams.
R Ratan, BS Hasler
PsychNology Journal 8 (1), 2010
Viral vitriol: Predictors and contagion of online toxicity in World of Tanks
C Shen, Q Sun, T Kim, G Wolff, R Ratan, D Williams
Computers in Human Behavior 108, 106343, 2020
Playing by the rules: Parental mediation of video game play
N Martins, NL Matthews, RA Ratan
Journal of Family Issues 38 (9), 1215-1238, 2017
Self-presence standardized: Introducing the self-presence questionnaire (SPQ)
RA Ratan, B Hasler
Proceedings of the 12th annual international workshop on presence 81, 2009
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