Aung Pyae (Ph.D.)
Aung Pyae (Ph.D.)
formerly with the Swinburne University of Technology, Melbourne, Australia
Verified email at - Homepage
Cited by
Cited by
Investigating the usability and user experiences of voice user interface: a case of Google home smart speaker
A Pyae, TN Joelsson
Proceedings of the 20th International Conference on Human-Computer …, 2018
Investigating the effects of motion-based Kinect game system on user cognition
JS Akihito Nakai, Aung Pyae, Mika Luimula, Satoshi Hongo, Hannu Vuola
Journal on Multimodal User Interfaces, 2015
Serious games and active healthy ageing: a pilot usability testing of existing games
JS Aung Pyae, Luimula Mika
International Journal of Networking and Virtual Organisations, 2016
A player engagement model for an augmented reality game: a case of pokémon go
A Pyae, LE Potter
OzCHI '16 Proceedings of the 28th Australian Conference on Computer-Human …, 2017
Investigating effects of avatars on primary school children’s affective responses to learning
AP Theng Yin Leng
Journal on Multimodal User Interfaces 5 (1), 45-52, 2012
Understanding stroke patients’ needs for designing user-centered rehabilitative games
A Pyae, BY Tan, M Gossage
Proceedings of the 7th Annual International Conference on Computer Games …, 2013
Investigating the usability of interactive physical activity games for elderly: A pilot study
JS Aung Pyae, Luimula Mika
Cognitive Infocommunications (CogInfoCom), 2015 6th IEEE International …, 2015
Investigating differences between native English and non-native English speakers in interacting with a voice user interface: A case of Google Home
A Pyae, P Scifleet
Proceedings of the 30th Australian Conference on Computer-Human Interaction …, 2018
When Japanese Elderly People Play a Finnish Physical Exercise Game: A Usability Study
A Pyae, TN Liukkonen, T Saarenpää, M Luimula, P Granholm, J Smed
Journal of Usability Studies 11 (4), 131-152, 2016
Benefits of exergame exercise on physical functioning of elderly people
N Katajapuu, M Luimula, YL Theng, TP Pham, J Li, A Pyae, K Sato
2017 8th IEEE International Conference on Cognitive Infocommunications …, 2017
Investigating players' engagement, immersion, and experiences in playing Pokémon Go
A Pyae, M Luimula, J Smed
Proceedings of the 2017 ACM SIGCHI Conference on Creativity and Cognition …, 2017
Pre-studies on using digital games for the elderly’s physical activities
A Pyae, M Luimula, J Smed
International Conference on Well-Being in the Information Society, 82-96, 2016
Understanding stroke patients’ motivation for motivation-driven rehabilitative game design
A Pyae, M Luimula, J Smed
International Internet of Things Summit, 99-111, 2014
Understanding Players' Experiences in Location-based Augmented Reality Mobile Games: A Case of Pokémon Go
A Pyae, M Luimula, J Smed
CHI PLAY '17 Extended Abstracts Extended Abstracts Publication of the Annual …, 2017
Understanding the role of culture and cultural attributes in digital game localization
A Pyae
Entertainment computing 26, 105-116, 2018
Rehabilitative Games for Stroke Patients
JS Aung Pyae, Luimula Mika
EAI Endorsed Transactions on Serious Games, 2015
Serious games and active healthy ageing: A pre-study
R Raitoharju, M Luimula, A Pyae, P Pitkäkangas, J Smed
International Conference on Well-Being in the Information Society, 159-167, 2014
Investigating the Finnish elderly people’s user experiences in playing digital game-based skiing exercise: A usability study
A Pyae, JS Tapani N. Liukkonen, Luimula Mika, Christina Kattimeri
Gerontechnology 16 (20), 65-80, 2017
Effects of Avatars on Children’s Emotion and Motivation in Learning
AP Theng Yin Leng
Educational Multimedia, Hypermedia and Telecommunications 2009; 07/2009, 2009
Investigating the Finnish elderly people’s attitudes and motivation towards digital game-based physical exercises
A Pyae, TN Liukkonen, L Mika, C Kattimeri, V Cauberghe, J Smed
Finnish Journal of eHealth and eWelfare 9 (4), 265-283, 2017
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