Aung Pyae
TitleCited byYear
Investigating the effects of motion-based Kinect game system on user cognition
JS Akihito Nakai, Aung Pyae, Mika Luimula, Satoshi Hongo, Hannu Vuola
Journal on Multimodal User Interfaces, 2015
172015
Investigating the usability and user experiences of voice user interface: a case of Google home smart speaker
A Pyae, TN Joelsson
Proceedings of the 20th International Conference on Human-Computer …, 2018
152018
Serious games and active healthy ageing: a pilot usability testing of existing games
JS Aung Pyae, Luimula Mika
International Journal of Networking and Virtual Organisations, 2016
152016
Understanding stroke patients’ needs for designing user-centered rehabilitative games
A Pyae, BY Tan, M Gossage
Proceedings of the 7th Annual International Conference on Computer Games …, 2013
142013
Investigating effects of avatars on primary school children’s affective responses to learning
AP Theng Yin Leng
Journal on Multimodal User Interfaces 5 (1), 45-52, 2012
142012
Investigating the usability of interactive physical activity games for elderly: A pilot study
JS Aung Pyae, Luimula Mika
Cognitive Infocommunications (CogInfoCom), 2015 6th IEEE International …, 2015
11*2015
A player engagement model for an augmented reality game: a case of pokémon go
A Pyae, LE Potter
OzCHI '16 Proceedings of the 28th Australian Conference on Computer-Human …, 2017
102017
When Japanese Elderly People Play a Finnish Physical Exercise Game: A Usability Study
A Pyae, TN Liukkonen, T Saarenpää, M Luimula, P Granholm, J Smed
Journal of Usability Studies 11 (4), 131-152, 2016
102016
Understanding stroke patients’ motivation for motivation-driven rehabilitative game design
A Pyae, M Luimula, J Smed
International Internet of Things Summit, 99-111, 2014
92014
Benefits of exergame exercise on physical functioning of elderly people
N Katajapuu, M Luimula, YL Theng, TP Pham, J Li, A Pyae, K Sato
2017 8th IEEE International Conference on Cognitive Infocommunications …, 2017
72017
Investigating Players' Engagement, Immersion, and Experiences in Playing Pokémon Go
A Pyae, M Luimula, J Smed
Proceedings of the 2017 ACM SIGCHI Conference on Creativity and Cognition …, 2017
72017
Understanding Players' Experiences in Location-based Augmented Reality Mobile Games: A Case of Pokémon Go
A Pyae, M Luimula, J Smed
CHI PLAY '17 Extended Abstracts Extended Abstracts Publication of the Annual …, 2017
72017
Pre-studies on using digital games for the elderly’s physical activities
A Pyae, M Luimula, J Smed
International Conference on Well-Being in the Information Society, 82-96, 2016
72016
Rehabilitative Games for Stroke Patients
JS Aung Pyae, Luimula Mika
EAI Endorsed Transactions on Serious Games, 2015
72015
Serious games and active healthy ageing: A pre-study
R Raitoharju, M Luimula, A Pyae, P Pitkäkangas, J Smed
International Conference on Well-Being in the Information Society, 159-167, 2014
72014
Effects of Avatars on Children’s Emotion and Motivation in Learning
AP Theng Yin Leng
Educational Multimedia, Hypermedia and Telecommunications 2009; 07/2009, 2009
6*2009
Investigating differences between native English and non-native English speakers in interacting with a voice user interface: A case of Google Home
A Pyae, P Scifleet
Proceedings of the 30th Australian Conference on Computer-Human Interaction …, 2018
52018
Understanding the role of culture and cultural attributes in digital game localization
A Pyae
Entertainment computing 26, 105-116, 2018
52018
Gamified solutions in healthcare-testing rehabilitation games in Finland and Asia
M Luimula, C Kattimeri, N Katajapuu, P Pitkäkangas, H Malmivirta, A Pyae, ...
Acta Technica Jaurinensis 10 (1), 35-49, 2017
42017
Investigating the Finnish elderly people’s user experiences in playing digital game-based skiing exercise: A usability study
A Pyae, JS Tapani N. Liukkonen, Luimula Mika, Christina Kattimeri
Gerontechnology 16 (20), 65-80, 2017
42017
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Articles 1–20