A. Imran Nordin
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Immersion in digital games: review of gaming experience research
P Cairns, A Cox, AI Nordin
Handbook of digital games, 337-361, 2014
The convergence of player experience questionnaires
A Denisova, AI Nordin, P Cairns
Proceedings of the 2016 Annual Symposium on Computer-Human Interaction in …, 2016
The influence of controllers on immersion in mobile games
P Cairns, J Li, W Wang, AI Nordin
Proceedings of the sigchi conference on human factors in computing systems …, 2014
Too many questionnaires: measuring player experience whilst playing digital games
AI Nordin, A Denisova, P Cairns
Effect of Touch–Screen Size on Game Immersion
M Thompson, AI Nordin, P Cairns
The 26th BCS Conference on Human Computer Interaction, 2012
The Perception of ICT Adoption in Small Medium Enterprise: A SWOT Analysis
ANA Rozmi, AI Nordin, MIA Bakar.
International Journal of Innovation and Business Strategy (IJIBS) 19 (1), 69-79, 2018
Investigating the intentions to adopt ICT in Malaysian SMEs using the UTAUT model
ANA Rozmi, MIA Bakar, AR Abdul Hadi, A Imran Nordin
Advances in Visual Informatics: 6th International Visual Informatics …, 2019
Attention, time perception and immersion in games
AI Nordin, J Ali, A Animashaun, J Asch, J Adams, P Cairns
CHI'13 Extended Abstracts on Human Factors in Computing Systems, 1089-1094, 2013
Factors affecting SME owners in adopting ICT in business using thematic analysis
ANA Rozmi, PNE Nohuddin, A Hadi, A Razak, A Bakar, M Izhar, AI Nordin
Science and Information Organization, 2020
Using data mining strategy in qualitative research
N Rasid, PNE Nohuddin, H Alias, I Hamzah, AI Nordin
Advances in Visual Informatics: 5th International Visual Informatics …, 2017
Immersion and players' time perception in digital games
A Nordin
University of York, 2014
A case study in knowledge acquisition for logistic cargo distribution data mining framework
P Nohuddin, Z Zainol, ASH Lee, I Nordin, Z Yusoff
International Journal of Advanced and Applied Sciences 5 (1), 8-14, 2018
The effect of surroundings on gaming experience.
AI Nordin, PA Cairns, M Hudson, A Alonso, EHC Gámez
FDG, 2014
Screening test on dyscalculia learners to develop a suitable augmented reality (AR) assistive learning application
K Miundy, HB Zaman, A Nordin, KH Ng
Malaysian Journal of Computer Science, 92-107, 2019
Staying motivated during difficult times: a snapshot of serious games for paediatric cancer patients
ES Abd Majid, JA Garcia, AI Nordin, WL Raffe
IEEE Transactions on Games 12 (4), 367-375, 2020
Advances in Visual Informatics: 5th International Visual Informatics Conference, IVIC 2017, Bangi, Malaysia, November 28–30, 2017, Proceedings
HB Zaman, P Robinson, AF Smeaton, TK Shih, S Velastin, A Jaafar, ...
Springer, 2017
Review on data driven preliminary study pertaining to assistive digital learning technologies to support dyscalculia learners
K Miundy, HB Zaman, A Nordin
Advances in Visual Informatics: 5th International Visual Informatics …, 2017
Familiarity in team-based online games: the interplay between player familiarity and the concepts of social presence, team trust, and performance
M Hudson, P Cairns, AI Nordin
Advances in Visual Informatics: 4th International Visual Informatics …, 2015
Monitoring students performance using self organizing map trend clustering
PNE Nohuddin, Z Zainol, A Nordin
Zulfaqar Journal of Defence Science, Engineering & Technology 1 (1), 50-56, 2018
Experience mining through ethnography study among pediatric cancer patients in Malaysia
N Rasid, PNE Nohuddin, Z Zainol, I Hamzah, H Alias, AI Nordin
Advanced Science Letters 24 (3), 1562-1566, 2018
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