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Hao Jan howard Chen
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Year
The impact of adventure video games on foreign language learning and the perceptions of learners
HJH Chen, TYC Yang
Interactive Learning Environments 21 (2), 129-141, 2013
2262013
The impact of a virtual reality app on adolescent EFL learners’ vocabulary learning
TY Tai, HHJ Chen, G Todd
Computer Assisted Language Learning, 1-26, 2020
1642020
An automatic collocation writing assistant for Taiwanese EFL learners: A case of corpus-based NLP technology
YC Chang, JS Chang, HJ Chen, HC Liou
Computer Assisted Language Learning 21 (3), 283-299, 2008
1352008
The impact of Google Assistant on adolescent EFL learners’ willingness to communicate
TY Tai, HHJ Chen
Interactive Learning Environments, 1-18, 2020
1142020
Developing and evaluating an oral skills training website supported by automatic speech recognition technology
HHJ Chen
ReCALL 23 (1), 59-78, 2011
1002011
The impact of a serious game on vocabulary and content learning
HJH Chen, HL Hsu
Computer Assisted Language Learning 33 (7), 811-832, 2020
952020
Developing and evaluating a web-based collocation retrieval tool for EFL students and teachers
HJH Chen
Computer Assisted Language Learning 24 (1), 59-76, 2011
832011
A comparative study on the effects of a VR and PC visual novel game on vocabulary learning
KWK Lai, HJH Chen
Computer Assisted Language Learning, 1-34, 2021
712021
The Impact of Immersive Virtual Reality on EFL Learners’ Listening Comprehension
TY Tai, HHJ Chen
Journal of Educational Computing Research, 0735633121994291, 2021
682021
Using Narrative-based Contextual Games to Enhance Language Learning: A Case Study
ZH Chen, HHJ Chen, WJ Dai
Journal of Educational Technology & Society 21 (3), 186-198, 2018
662018
Dictionaries vs concordancers: actual practice of the two different tools in EFL writing
SL Lai, HJH Chen
Computer Assisted Language Learning 28 (4), 341-363, 2015
562015
Using a teacher support group to develop teacher knowledge of Mandarin teaching via web conferencing technology
JJ Tseng, YJ Lien, HJ Chen
Computer Assisted Language Learning 29 (1), 127-147, 2016
472016
Developing and evaluating SynctoLearn, a fully automatic video and transcript synchronization tool for EFL learners
HJH Chen
Computer Assisted Language Learning 24 (2), 117-130, 2011
462011
Investigating college EFL learners’ perceptions toward the use of Google Assistant for foreign language learning
HHJ Chen, CTY Yang, KKW Lai
Interactive Learning Environments, 1-16, 2020
452020
Analyzing the functions of lexical bundles in undergraduate academic lectures for pedagogical use
CY Liu, HJH Chen
English for Specific Purposes 58, 122-137, 2020
402020
Corpora processing and computational scaffolding for a Web-based English learning environment: the CANDLE project
HC Liou, JS Chang, HJ Chen, CC Lin, ML Liaw, ZM Gao, JSR Jang, ...
CALICO journal 24 (1), 77-95, 2013
37*2013
Edutainment Technologies. Educational Games and Virtual Reality/Augmented Reality Applications: 6th International Conference on E-learning and Games, Edutainment 2011, Taipei …
M Chang, WY Hwang, MP Chen, W Mueller
Springer Science & Business Media, 2011
352011
Investigating the Impact of Integrating Vocabulary Exercises Into an Adventure Video Game on Second Vocabulary Learning
HJH Chen, HL Hsu, ZH Chen, AG Todd
Journal of Educational Computing Research, 0735633120963750, 2020
342020
Examining the potentials of computer games for English learning
HHJ Chen, WYC Huang
Digital Game and Intelligent Toy Enhanced Learning (DIGITEL), 2010 Third …, 2010
332010
Pre-Service Teachers’ Views on Using Adventure Video Games for Language Learning
HHJ Chen, MP Chen, NS Chen, C Yang
6th European Conference on Games Based Learning, 125, 2012
322012
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Articles 1–20