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Teresa Lynch
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Sexy, strong, and secondary: A content analysis of female characters in video games across 31 years
T Lynch, JE Tompkins, II Van Driel, N Fritz
Journal of communication 66 (4), 564-584, 2016
3922016
Technology problems and student achievement gaps: A validation and extension of the technology maintenance construct
AL Gonzales, J McCrory Calarco, T Lynch
Communication research 47 (5), 750-770, 2020
2242020
Nothing to fear? An analysis of college students' fear experiences with video games
T Lynch, N Martins
Journal of Broadcasting & Electronic Media 59 (2), 298-317, 2015
1192015
“Better everyone should know our business than we lose our house”: Costs and benefits of medical crowdfunding for support, privacy, and identity
AL Gonzales, EY Kwon, T Lynch, N Fritz
New Media & Society 20 (2), 641-658, 2018
742018
Open science, closed doors? Countering marginalization through an agenda for ethical, inclusive research in communication
J Fox, KE Pearce, AL Massanari, JM Riles, Ł Szulc, YS Ranjit, F Trevisan, ...
Journal of Communication 71 (5), 764-784, 2021
512021
Real ideal: Investigating how ideal and hyper-ideal video game bodies affect men and women
NL Matthews, T Lynch, N Martins
Computers in Human Behavior 59, 155-164, 2016
482016
Increased cognitive load during video game play reduces rape myth acceptance and hostile sexism after exposure to sexualized female avatars
GL Read, T Lynch, NL Matthews
Sex Roles 79, 683-698, 2018
432018
Kawaii killers and femme fatales: A textual analysis of female characters signifying benevolent and hostile sexism in video games
JE Tompkins, T Lynch, II Van Driel, N Fritz
Journal of Broadcasting & Electronic Media 64 (2), 236-254, 2020
382020
What the public “knows” about media effects research: The influence of news frames on perceived credibility and belief change
N Martins, AJ Weaver, T Lynch
Journal of Communication 68 (1), 98-119, 2018
272018
I've Heard That Before: Habituation of the Orienting Response Follows Repeated Presentation of Auditory Structural Features in Radio
RF Potter, T Lynch, A Kraus
Communication Monographs 82 (3), 359-378, 2015
232015
Effect of vocal-pitch difference on automatic attention to voice changes in audio messages
RF Potter, EJ Jamison-Koenig, T Lynch, J Sites
Communication Research 46 (7), 1008-1025, 2019
212019
The concerns surrounding sexist content in digital games
JE Tompkins, T Lynch
Video game influences on aggression, cognition, and attention, 119-136, 2018
112018
Evolutionary formidability mechanisms as moderators of fear experience
T Lynch
Evolutionary Psychology and Digital Games, 93-105, 2018
62018
Discourse of gaming: A conceptual framework of gaming as an interpretive community
GP Perreault, T Lynch
Journal of Broadcasting & Electronic Media 66 (3), 401-419, 2022
52022
Learning to play: How virtual world affordances drive adaptation and learning in Grand Theft Auto
A Lang, J Han, X Zheng, A Almond, T Lynch, N Matthews
Evolutionary Psychology and Digital Games, 179-192, 2018
52018
Formidability of male video game characters over 45 years
M Gilbert, T Lynch, S Burridge, L Archipley
Information, Communication & Society 26 (8), 1531-1547, 2023
42023
Validity
S Burridge, T Lynch
The International Encyclopedia of Media Psychology, 1-5, 2020
42020
Counter-stereotypical, yet counterproductive? How families at a science museum respond to narratives that defy gender stereotypes
JA Bonus, T Lynch, A Nathanson, J Watts
Media Psychology 25 (3), 469-498, 2022
32022
Explicating how skill determines the qualities of user-Avatar bonds
T Lynch, NL Matthews, M Gilbert, S Jones, N Freiberger
Frontiers in Psychology 13, 713678, 2022
22022
Evidence of Ambivalent Sexism in Female Video Game Character Designs
T Lynch, JE Tompkins, M Gilbert, S Burridge
Mass Communication and Society, 1-26, 2024
12024
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Articles 1–20