Anatole Lécuyer
Anatole Lécuyer
Inria Senior Researcher, Inria Rennes, IRISA, France
Verified email at - Homepage
Cited by
Cited by
A review of classification algorithms for EEG-based brain–computer interfaces
F Lotte, M Congedo, A Lécuyer, F Lamarche, B Arnaldi
Journal of neural engineering 4 (2), R1, 2007
Openvibe: An open-source software platform to design, test, and use brain–computer interfaces in real and virtual environments
Y Renard, F Lotte, G Gibert, M Congedo, E Maby, V Delannoy, O Bertrand, ...
Presence 19 (1), 35-53, 2010
Pseudo-haptic feedback: can isometric input devices simulate force feedback?
A Lécuyer, S Coquillart, A Kheddar, P Richard, P Coiffet
Proceedings IEEE Virtual Reality 2000 (Cat. No. 00CB37048), 83-90, 2000
Brain-computer interfaces, virtual reality, and videogames
A Lécuyer, F Lotte, RB Reilly, R Leeb, M Hirose, M Slater
Computer 41 (10), 66-72, 2008
Simulating haptic feedback using vision: A survey of research and applications of pseudo-haptic feedback
A Lécuyer
Presence: Teleoperators and Virtual Environments 18 (1), 39-53, 2009
Feeling bumps and holes without a haptic interface: the perception of pseudo-haptic textures
A Lécuyer, JM Burkhardt, L Etienne
Proceedings of the SIGCHI conference on Human factors in computing systems …, 2004
The role of interaction in virtual embodiment: Effects of the virtual hand representation
F Argelaguet, L Hoyet, M Trico, A Lécuyer
2016 IEEE Virtual Reality (VR), 3-10, 2016
Two brains, one game: design and evaluation of a multiuser BCI video game based on motor imagery
L Bonnet, F Lotte, A Lécuyer
IEEE Transactions on Computational Intelligence and AI in games 5 (2), 185-198, 2013
Influence of control/display ratio on the perception of mass of manipulated objects in virtual environments
L Dominjon, A Lécuyer, JM Burkhardt, P Richard, S Richir
IEEE Proceedings. VR 2005. Virtual Reality, 2005., 19-25, 2005
Human walking in virtual environments
F Steinicke, Y Visell, J Campos, A Lécuyer
Springer, 2013
Using an eye-tracking system to improve camera motions and depth-of-field blur effects in virtual environments
S Hillaire, A Lécuyer, R Cozot, G Casiez
2008 IEEE virtual reality conference, 47-50, 2008
Classification of movement intention by spatially filtered electromagnetic inverse solutions
M Congedo, F Lotte, A Lécuyer
Physics in Medicine & Biology 51 (8), 1971, 2006
Combining BCI with virtual reality: towards new applications and improved BCI
F Lotte, J Faller, C Guger, Y Renard, G Pfurtscheller, A Lécuyer, R Leeb
Towards practical brain-computer interfaces, 197-220, 2012
The" bubble" technique: Interacting with large virtual environments using haptic devices with limited workspace
L Dominjon, A Lécuyer, JM Burkhardt, G Andrade-Barroso, S Richir
First Joint Eurohaptics Conference and Symposium on Haptic Interfaces for …, 2005
An overview of research on" passive" brain-computer interfaces for implicit human-computer interaction
L George, A Lécuyer
International Conference on Applied Bionics and Biomechanics ICABB 2010 …, 2010
Comparative study of band-power extraction techniques for motor imagery classification
N Brodu, F Lotte, A Lécuyer
2011 IEEE symposium on computational intelligence, cognitive algorithms …, 2011
Depth-of-field blur effects for first-person navigation in virtual environments
S Hillaire, A Lécuyer, R Cozot, G Casiez
IEEE computer graphics and applications 28 (6), 47-55, 2008
HOMERE: a multimodal system for visually impaired people to explore virtual environments
A Lécuyer, P Mobuchon, C Mégard, J Perret, C Andriot, JP Colinot
IEEE Virtual Reality, 2003. Proceedings., 251-258, 2003
Classifying EEG for brain computer interfaces using Gaussian processes
M Zhong, F Lotte, M Girolami, A Lécuyer
Pattern Recognition Letters 29 (3), 354-359, 2008
" Boundary of illusion": an experiment of sensory integration with a pseudo-haptic system
A Lécuyer, JM Burkhardt, S Coquillart, P Coiffet
Proceedings IEEE Virtual Reality 2001, 115-122, 2001
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