Peter Zackariasson
Peter Zackariasson
Associate professor in marketing, University of Gothenburg
Verified email at gu.se
Title
Cited by
Cited by
Year
The video game industry: Formation, present state, and future
P Zackariasson, TL Wilson
Routledge, 2012
121*2012
The video game industry: Formation, present state, and future
P Zackariasson, TL Wilson
Routledge, 2012
121*2012
The video game industry: Formation, present state, and future
P Zackariasson, TL Wilson
Routledge, 2012
1072012
Paradigm shifts in the video game industry
M Bengtsson, TL Wilson, P Zackariasson, TL Wilson
Competitiveness Review: An International Business Journal, 2010
682010
Management of creativity in video game development: A case study
P Zackariasson, M Walfisz, TL Wilson
Services marketing quarterly 27 (4), 73-97, 2006
662006
Phronesis and Creativity: Knowledge Work in Video Game Development
P Zackariasson, A Styhre, TL Wilson
Creativity and Innovation Management 15 (4), 419-429, 2006
622006
Real-time strategy: Evolutionary game development
M Walfisz, P Zackariasson, TL Wilson
Business Horizons 49 (6), 487-498, 2006
562006
Internetworked after-sales service
P Zackariasson, TL Wilson
Industrial Marketing Management 33 (2), 75-86, 2004
522004
8.1 On processes
B Czarniawska
Process, sensemaking, and organizing 1, 140, 2010
492010
Virtual identities and market segmentation in marketing in and through massively multiplayer online games (MMOGs)
P Zackariasson, N Wňhlin, TL Wilson
Services Marketing Quarterly 31 (3), 275-295, 2010
312010
Massively multiplayer online games: A 21st century service
P Zackariasson, TL Wilson
Other Players conference. Copenhagen, Denmark 6 (8), 2004
192004
World builders: A study on the development of a massively multiplayer online role-playing game
P Zackariasson
Handelsh÷gskolan vid Umeň universitet, 2007
182007
The business of gamification: a critical analysis
M Dymek, P Zackariasson
Taylor & Francis, 2016
162016
Cyborg leadership: Including nonhuman actors in leadership
P Zackariasson
162003
Organisering kring hot och risk
B Czarniawska, A Diedrich, T Engberg, U Eriksson-Zetterquist, ...
Studentlitteratur,, 2007
132007
Social media business models
U Rohn
The International Encyclopedia of Digital Communication and Society, 1-12, 2015
102015
EPM in video game development: Life amongst Lindblomian cyborgs
P Zackariasson, T Blomquist, T Wilson
72005
Arts and Business: Building a Common Ground for Understanding Society
E Raviola, P Zackariasson
Taylor & Francis, 2016
62016
Video game marketing: a student textbook
P Zackariasson, M Dymek
Taylor & Francis, 2016
62016
Creativity in the video game industry
P Zackariasson, T Wilson
Creativity: Fostering, measuring and contexts, 109-20, 2010
62010
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Articles 1–20