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Kevin Reay Wrobetz
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Cited by
Year
Board games in business English: Using the Settlers of Catan to teach business concepts in a foreign language
KR Wrobetz
神戸学院大学経営学論集 16 (1), 1-17, 2019
22019
Single-player RPGs as a medium of instruction in formal foreign language education
KR Wrobetz
Kyoto University, 2022
12022
Boardgames Versus Smartphone Applications: Gaming Media in EFL Contexts
KR Wrobetz
JALT 2020, 349-355, 2021
12021
On the Use of Graphic Novels in the ESL Classroom
KR WROBETZ
姫路獨協大学外国語学部紀要 31, 109-131, 2018
12018
Gaming in a Foreign Language: L2 Vocabulary Processing in a Single-Player Role-Playing Game
KR Wrobetz
Vocabulary Learning in the Wild, 191-218, 2023
2023
Modern art, NFTs, and games: The value of images
KR Wrobetz
神戸学院大学経営学論集 19 (2), 2023
2023
Teaching US housing market principles with Game Theory
KR Wrobetz
神戸学院大学経営学論集 19 (1), 2022
2022
Oral Presentations in Business English: Utilizing Smartphones for Indirect Negative Feedback
KR Wrobetz
神戸学院大学経営学論集 16 (2), 2020
2020
スマホ録画機能及び自己評価調査の利用でビジネス英語という科目に於ける口頭発表を改善する方法
KR Wrobetz
神戸学院大学経営学論集 16 (2), 13-22, 2020
2020
One Night Werewolf: An Approach to Game-Based Vocabulary Acquisition
KR Wrobetz
JALT PanSIG 2019, 361-368, 2020
2020
Joint Symposium Proceeding: The Effect of Smartphones on the Quality of EFL Oral Presentations
K WROBETZ
大手前大学 IIE ジャーナル 5, 077-088, 2019
2019
Observations on the pedagogical effectiveness of gaming in the EFL classroom
KR WROBETZ
姫路獨協大学外国語学部紀要 32, 57-77, 2019
2019
A comparative study of computer-assisted vocabulary acquisition versus traditional methods
KR WROBETZ
姫路獨協大学外国語学部紀要 32, 79-93, 2019
2019
A comparative study of computer-assisted vocabulary acquisition versus traditional methods
KR WROBETZ
姫路獨協大学外国語学部紀要 32, 79-93, 2019
2019
The Effect of Smartphones on the Quality of EFL Oral Presentations (Joint Symposium Proceedings)
KR Wrobetz
大手前大学 IIE ジャーナル= Journal of research and pedagogy of Otemae …, 2019
2019
Graphic Poetry: Graphic Transference of Expressionist Poety in Menschheitsdammerung
KR Wrobetz
University of Wyoming, 2015
2015
A Comparative Study of Computer-Assisted Vocabulary Acquisition Versus
KR WROBETZ
Second Language Vocabulary Acquisition in Single-Player RPGs
KR Wrobetz
Board Games Versus Smartphone Applications
KR Wrobetz
USING SMARTPHONE GAMING TO TEACH BUSINESS STRATEGY IN EFL CONTEXTS
KR WROBETZ
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