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Nicole "Nikki" Crenshaw
Nicole "Nikki" Crenshaw
Blizzard Entertainment
Verified email at uci.edu - Homepage
Title
Cited by
Cited by
Year
Finding the adaptive sweet spot: Balancing compliance and achievement in automated stress reduction
A Konrad, V Bellotti, N Crenshaw, S Tucker, L Nelson, H Du, P Pirolli, ...
Proceedings of the 33rd Annual ACM Conference on Human Factors in Computing …, 2015
782015
What's in a name? Naming practices in online video games
N Crenshaw, B Nardi
Proceedings of the first ACM SIGCHI annual symposium on Computer-human …, 2014
512014
" The Collecting Itself Feels Good" Towards Collection Interfaces for Digital Game Objects
PO Toups Dugas, NK Crenshaw, RR Wehbe, GF Tondello, LE Nacke
Proceedings of the 2016 Annual Symposium on Computer-Human Interaction in …, 2016
402016
" It Was More Than Just the Game, It Was the Community": Social Affordances in Online Games
N Crenshaw, B Nardi
2016 49th Hawaii International Conference on System Sciences (HICSS), 3781-3790, 2016
382016
" Something We Loved That Was Taken Away": Community and Neoliberalism in World of Warcraft
N Crenshaw, J LaMorte, B Nardi
132017
Understanding player attitudes towards digital game objects
GF Tondello, RR Wehbe, PO Toups Dugas, LE Nacke, NK Crenshaw
Proceedings of the 2015 Annual Symposium on Computer-Human Interaction in …, 2015
82015
Social experience in world of warcraft: technological and ideological mediations
N Crenshaw
Proceedings of the 2016 Annual Symposium on Computer-Human Interaction in …, 2016
42016
“Its’a Me, Mario!”: Costumed Gaming’s Effects on Character Identification
J Tanenbaum, N Crenshaw, K Tanenbaum
Abstract Proceedings of the First International Joint Conference of DiGRA …, 2016
42016
Finding the Adaptive Sweet Spot: Balancing Compliance and Achievement in Automated Stress Reduction. CHI 2015
A Konrad, V Bellotti, N Crenshaw, S Tucker, L Nelson, H Du, P Pirolli, ...
ACM Press 10 (2702123.2702512), 2015
42015
One-handed interface for multitouch-enabled real-time strategy games
N Crenshaw, A Holloway, S Orzech, WS Wong
Game Accessibility: Xtreme Interaction Design (GAXID), Bordeaux, France, 2011
32011
Honglu Du, Peter Pirolli, and Steve Whittaker. Finding the adaptive sweet spot: Balancing compliance and achievement in automated stress reduction
A Konrad, V Bellotti, N Crenshaw, S Tucker, L Nelson
Proceedings of the 33rd Annual ACM Conference on Human Factors in Computing …, 0
3
NPCs as Social Mediators in Massively Multiplayer Online Games
N Crenshaw, B Nardi
Proceedings of the AAAI Conference on Artificial Intelligence and …, 2015
22015
On creating a native real-time-strategy game user interface for multi-touch devices
N Crenshaw, S Orzech, WS Wong, A Holloway
Proceedings of the 6th International Conference on Foundations of Digital …, 2011
22011
Review of" Undoing the demos: Neoliberalism's Stealth revolution" by Wendy Brown
N Crenshaw
ACM SIGCAS Computers and Society 46 (2), 12-14, 2016
2016
“Its’a Me, Mario!”: Costumed Gaming’s Effects on Character Identification
T Jean, N Crenshaw, K Tanenbaum
2016
One-handed Real Time Strategy Game User Interface for Multi-Touch Devices
N Crenshaw, A Holloway, S Orzech, WS Wong
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Articles 1–16